Showing posts with label elements. Show all posts
Showing posts with label elements. Show all posts

Saturday, May 19, 2012

Cleansing Chants

In our home covenstead, we honestly do not cleanse the caim for every rite. However, there are times when feel it is necessary, and we are often guided by instinct in these situations. We also usually cleanse the space with representatives of the Airts when we perform rites outside of our normal surrounds or anytime we are performing BIG magic.

The following cleansing chants are patterned on rhymes taught to Laurelei in her first cuveen, although they have been altered a bit (in some cases, quite a bit).

Each portion of the chant requires a Witch to walk the compass either once or thrice, wielding the appropriate (and obvious) cleansing tools.

Smoke and fume, now as you burn,
cause all harm from us to turn;
let nothing harmful here be found,
as we tread the witch’s round.

Fire that burns and light that glows,
send all harm away from us;
let nothing harmful here be found,
as we tread the witch’s round.

Water and salt, brine of the sea,
wash this circle clean and free;
let nothing harmful here be found,
as we tread the witch’s round.

Besom sweep and besom clean;
above, below and in between;
let nothing harmful here be found,
as we tread the witch’s round.

Tuesday, May 15, 2012

The Powers of the Sphinx

 There are said to be four primary things essential to magic.  These four principles are the Powers of the Sphinx: TO KNOW, TO WILL, TO DARE, and TO KEEP SILENT.

Eliphas Lévi indicates where to start in our endeavor to use the Powers of the Sphinx:

“When one does not know, one should will to learn. To the extent that one does not know it is foolhardy to dare, but it is always well to keep silent.”

    Thus the Four Powers are employed much like steps in a process; we must know before we can will, and so on. This idea is reinforced in Lévi's Transcendental Magick:

“To learn how to will is to learn how to exercise dominion. But to be able to exert will power you must first know; for will power applied to folly is madness, death, and hell.”

    Also:

“In order to DARE we must KNOW; in order to WILL, we must DARE; we must WILL to possess empire and to reign we must BE SILENT.”



These four principle powers relate to the four fixed signs of the Zodiac, and the four magical elements.  Together these faces of the fixed signs of the Zodiac create the four creatures composing the Sphinx.


For our purposes, there is no substitute for any of these powers.  Firstly, it is imperative to Know one's Craft in so far as one can at the level that they are currently at.  It is this vital beginning to magic that has compelled us to share our own knowledge of the Craft through this blog.  Secondly, one must have proper force of Will in order to raise and direct power for a purpose.  Thirdly, a magician or Witch must have great Daring to walk the Crooked Path, to travel to other realms and stand in sacred space.  Finally -- and this is the most sacred and most challenging Power, as it is the Power of Earth, which is lowest of matter and closest to beginning over at Spirit -- is the Power to Keep Silent.  In Silence is Wisdom, and there are many Mysteries that cannot be spoken of but must only be felt with the soul.

Monday, January 30, 2012

The Airts: Elemental Quarters of the Spiral Castle

The Airts of Traditional Craft correspond to different elemental quarters than those found in Wiccan and Ceremonial traditions.  The Airts are based on old "Celtic" lore.

The North – Air

Values: Intellect, Thoughts, Inspiration, Communication, Flight, Divination
Colors: White, sky blue, black, silver
Symbols: Circle, bird, bell, flute, chimes, clouds, Sylphs, the Angel
Tools: Keek stone, flail, knives
Weapons: Staff/Spear
Musical Instruments: Reed instruments
Times: Imbolc, Midnight, Winter, Old Age
Places: Sky, mountaintop, treetop, bluffs, summit of a mound
Zodiac: Aquarius, Gemini, Libra
Sense: Scent
Power: To Know
Process: Chanting, Visualization, Reading, Speaking, Praying, Singing, Fragrance, Charms

The East – Fire

Values: Passion, Power, Will, Energy, Courage, Strength, Light
Colors: Red, orange, amber
Symbols: Triangle, lightning, flame, candle, Salamanders, the Lion
Tools: The lamp, wand, staff
Weapons: Sword
Musical Instruments: String Instruments
Times: Beltane, Dawn, Spring, Youth
Places: Volcanoes, ovens, hearths, bonfires, deserts
Zodiac: Aries, Leo, Sagittarius
Sense: Sight
Power: To Will
Process: Dancing, Burning, Candle-magic, Solar magic, Mirrors

The South – Earth

Values: Growth, Experience, Authority, Money, Physicality, Security, Nourishment
Colors: Black, brown, russet, green
Symbols: Square, cornucopia, scythe, salt, stone, Gnomes, the Bull
Tools: The casting bowl, pentacles, horns
Weapons: Shield
Musical Instruments: Drums
Times: Lammas, Noon, Summer, Coming of Age
Places: Caves, forests, fields, gardens, canyons
Zodiac: Capricorn, Taurus, Virgo
Sense: Touch
Power: To Keep Silent
Process: Burying, Grounding, Binding, Eating, Totemic magic, Wortcunning, Clay figures, Dirts

The West – Water

Values: Emotions, Intuition, Cleansing, Mystery, Sacrifice
Colors: Grey, turquoise, blue, indigo
Symbols: Crescent, shell, boat, anchor, cup, Undines, the Eagle
Tools: The chalice or quaiche, cauldron
Weapons: Helm
Musical Instruments: Chimes
Times: Samhain, Twilight, Autumn, Adulthood
Places: Oceans, rivers, lakes, waterfalls, wells, beaches, baths
Zodiac: Cancer, Scorpio, Pisces
Sense: Taste
Power: To Dare
Process: Bathing, Healing, Drinking, Baptism, Charged Waters, Blood magic

A Charm of the Airts

Black spirits, white,
Red spirits, gray,
Come ye, come ye
Come what may.

Around and round,
Throughout, about.
The good stay in.
The ill keep out.
Related Posts Plugin for WordPress, Blogger...