Showing posts with label glass castle. Show all posts
Showing posts with label glass castle. Show all posts

Saturday, October 12, 2013

The Castles: Cross-Quarter Watchtowers of the Spiral Castle

The four Castles of the AFW Tradition can be thought of as four Watchtowers on the Spiral Castle. These Watchtowers (Castles) house the four treasures of the Trad and are kept by the Kings and Queens -- aspects, essentially, of the Witch Father and Witch Mother.

Why Castles? That is an excellent question.

Robert Cochrane writes about the castles of Arthurian legend playing a large role in his sense of the Arte Magical. He discusses the Castles and the Two Kings and Two Queens only a little in his letters with Wilson and Gills, but they are mentioned and even explained to a certain extent.

Also, my (Laurelei's) teacher within the Craft talked a little of Castles as a circle-casting system. However, we never had enough instruction in that system to adequately make use of it.

So, as we read through the Cochrane materials together, we addressed this question of Castles head-on. Did they fit our system? Which Castles were they? What and who was in them? What purpose did they serve?

The many castles that are mentioned within Arthurian legend (and beyond, in sources like the Mabinogian, etc) are integral parts of the Quest. They each hold treasures and are kept by wise and sometimes fearsome Masters. They guard the Mysteries, each in their own way. So, yes, we saw them as symbolically linked to the Tradition we were creating.

The following is a simplistic overview of each of the Castles. In time, we hope to have fuller descriptions of each. (As of this writing, we only have two described in their own posts.)


The Glass Castle – Caer Witrin, Glastonbury


Keeper: The Holly King, Janicot, the Goat God
Treasure: Glass Orb 
Symbol: an empty blue circle
Location: upon a cloud, northwest
Times: Yule
Totems: Goat, Holly, Wren


Castle of Revelry – Valhalla, Hell, Golden Castle

Keeper: Hulda, Freya, Brighid
Treasure: Golden Lantern 
Symbol: a yellow circle with a yellow dot at its center
Location: surrounded by a Lake of Fire, northeast
Times: Spring Equinox
Totems: Hare, Goose, Birch


Stone Castle – Caer Bannawg, Four-Cornered Castle, Hillfort

Keeper: The Oak King, Basa-Jaun, Cernunnos, the Stag God
Treasure: Stone Bowl 
Symbol: a green circle with an equal armed cross
Location: upon a hill, southeast 
Times: Midsummer
Totems: Stag, Robin, Oak


Castle Perilous – Grail Chapel, Binah, Bloody Castle, Silver Castle
Keeper: Silver Queen, Cerridwen, Babalon
Treasure: Silver Chalice 
Symbol: a red circle with a horizontal line
Location: surrounded by a Lake of Blood, southwest
Times: Autumn Equinox
Totems: Chicken, Swine, Vine

Sunday, December 4, 2011

Faces of the Holly King

Names 
Janicot, Woden, Odin, Gwyn ap Nudd, Arawn, Iuan, Krampus, Hod, Hob, Basajaun, Lucibello, Iu-Hu, Old Nick, Misrule, Pan, Baphomet, Scratch, Puck, Buccos

Station of the Wheel
Northwest, Yule, December, Glass Castle, Cold Moon

Totems
Goat, Holly, Wren

Tools
Glass Orb, Druid's Egg or Glain y Nidir

The Holly King is a speculative archetype of modern studies of folklore and mythology which has been popularized in some Neopagan religions. In his book The White Goddess, the author Robert Graves proposed that the mythological figure of the Holly King represents one half of the year, while the other is personified by his counterpart/adversary the Oak King: the two battle endlessly as the seasons turn. At Midsummer the Oak King is at the height of his strength, while the Holly King is at his weakest. The Holly King begins to regain his power, and at the Autumn Equinox, the tables finally turn in the Holly King's favor; he later vanquishes the Oak King at Yule. Graves identified a number of paired hero-figures which he believes are variants of this myth, including Lleu Llaw Gyffes and Gronw Pebr, Gwyn and Gwythr, Lugh and Balor, Balan and Balin, Gawain and the Green Knight, the robin and the wren, and even Jesus and John the Baptist.

Wōđanaz or *Wōđinaz is the reconstructed Proto-Germanic name of a god of Germanic paganism. Woden probably rose to prominence during the Migration period, gradually displacing Tyr as the head of the pantheon in West and North Germanic cultures.

Testimonies of the god are scattered over a wide range, both temporally and geographically. More than a millennium separates the earliest Roman accounts and archaeological evidence from the 1st century from the Odin of the Edda and later medieval folklore.

The name of Woden is connected to a Germanic root *wōd-, preserved in Gothic wôd- "possessed" and Old High German wuot "rage". Old English had the noun wōþ "song, sound", corresponding to Old Norse óðr, which has the meaning "mad furious" but also "song, poetry". Modern English preserves an adjective wood in "dialectal or rare archaic use", meaning "lunatic, insane, rabid". The earliest attestation of the name is as wodan in an Elder Futhark inscription. For the Anglo-Saxons, Woden was the psychopomp or carrier-off of the dead, but not necessarily with exactly the same attributes of the Norse Odin.

A celebrated late attestation of invocation of Wodan in Germany dates to 1593, in Mecklenburg, where the formula Wode, Hale dynem Rosse nun Voder "Wodan, fetch now food for your horse" was spoken over the last sheaf of the harvest. David Franck adds, that at the squires' mansions, when the rye is all cut, there is Wodel-beer served out to the mowers; no one weeds flax on a Wodenstag, lest Woden's horse should trample the seeds; from Christmas to Twelfth-day they will not spin, nor leave any flax on the distaff, and to the question why? they answer, Wode is galloping across. We are expressly told, this wild hunter Wode rides a white horse.

Thursday, December 1, 2011

Meditation: Visiting the Holly King, Janicot

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Yuletide meditation. It takes place in the Glass Castle, which is the northwest area of our compass.  It is the home of the Holly King, who we honor as Janicot.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Holly King, Janicot
You awake in a grove of holly trees at night.  Frost has made the ground around you hard, and sparse snowflakes drift silently through the air.  A full moon illuminates the grove and causes the frosty earth to look as if it were made of glass.  It is cold enough to see your breath fog the air. Other than the sound of the frosty forest floor crunching beneath your feet the grove is entirely silent. 

Despite the chill and silence you are certain that you can feel something watching you.  You are startled to make out the shape of a large black goat silently standing between two holly trees near you.  The goat watches you, motionless, except for the steady rhythm of breath.  As he stares into your eyes you feel that you can hear his thoughts.  The goat claims he has something important to show you.  He moves towards you slowly and turns so that his side is facing you.  He then asks you to climb on his back for a ride.  You do this, silently and carefully. 

When you are situated comfortably on the goat's back he begins to walk.  Slowly at first he plods through the stands of holly, then trotting faster as the forest clears.  Now through an icy meadow he runs at a full gallop.  The cold wind whips at your clothing and snowflakes sting your cheeks.  The goat charges faster still and ahead you can see the edge of a steep cliff.  You cling to the goat's shaggy hide as he leaps over the cliff's edge. 

You are surprised to discover that your steed is now flying.  Swiftly through the night air you ride atop the black goat.  He soars high above the holly trees.  Higher he climbs and faster too.  Into the snow clouds he flies, and across the mists above the clouds he carries you. 

Through the mist you can see a sparkling castle.  It appears to be made of glass or ice, and it shines like cut diamonds in the moonlight.  From its turrets hang banners of pale blue and white.  As you approach the castle you can hear the sound of a choir singing softly from within. 

The goat alights on a snowy bank near the great mirrored castle doors.  He says that he will wait for you outside.  You ask him what place this is and he answers, “There are many names for this place.  Some call it Merlin's Tomb.  Others call it the Fata Morgana.  I call it the Castle of Glass.  It is the home of King Janicot and his glass orb.” 

The doors of the castle fly open suddenly and reveal a glass staircase within.  You enter the castle and climb the staircase.  You are surprised to find that although the staircase is very long the climb is an easy one, as though you were floating.  Yet, as you reach the top of the stairs you find that you are suddenly gasping for breath. 

In front of you are two large intricately carved doors of glass covered in countless symbols. Among these you notice a wren and a goat. You move to touch the doors and they swing open at your gesture.

The room inside twinkles with pale icy light. In it you see a cloven-hoofed man with a long black beard and a crown of goat horns. He is seated on throne of glass and he wears fur hides. His eyes are dark and he regards you with a cool countenance. To his right is a table with a large glass orb hovering over it. To his left is a staff of holly bearing leaves, and berries. “I am called Janicot” he says. His voice is soft and low like thunder in the distance. You can feel your body chill when he speaks. The scent of pine and mint fills your nostrils. Your entire being is infused with piercing coolness and you feel shocked into alertness.

He smiles knowingly and gestures to the glass orb to his right. “This is the treasure of the Glass Castle.” You peer into the glass orb and can see a mist swirling within it. From the mist come shapes and symbols, some from your past, some from your present, and some from your future. The symbols evoke feelings of joy, wonder, sadness, desire, heartbreak, and deep love.

The symbols swirl faster in the mist, causing you to feel overwhelmed with emotion. Janicot laughs. His laugh is jarring and you can feel your mind spinning into multiverses you dared not dream of. Janicot steadies you with a sharp glance. “I have a message for you,” he says.  He leans forward and whispers his secret message in your ear. [long pause] 

Janicot bids you farewell and shakes your hand.  Your flesh stings at his frigid touch.  The room begins to fill with mist and you take your leave of it hastily.  You hurry down the glass staircase and through the mirrored doors.  The black goat waits for you on the snowy bank.  You climb aboard his back and he launches into the air, accompanied by a flock of small brown birds.  They are wrens, you realize, as you soar back across the misty moat.  The black goat flies you beneath the snow clouds and down over the tops of the stands of holly.  He lands gently in the same grove of holly trees where you first met.  You settle in beneath a large holly tree and rest.

Saturday, July 9, 2011

Laying the Compass

(This post has been edited, as of Oct 12, 2013 to reflect how we have grown into the laying of the compass.)

Most modern witches have been taught to work in a circle.  The circle is an organic shape that places each of its members as equals.  Energy flows smoothly when directed in a circle, and the circle serves as both container and barrier for various energies.

In our tradition we also work in a circle, although its creation and its purpose differ from the Wiccan circle.  Whereas Wicca has been influenced by Ceremonial Magical traditions to cast a circle to serve as a metaphysical protection from outside energies, we view the circle as a kind of cauldron. It is a container to intensify and direct energy from.

Wiccan circles are cast three times, once with salt and water, once with fire and incense, and once with steel (an athame or sword). Our circles are cast by calling in the three spheres/circles of power and protection -- the Realms, the Gates (Quarters), and the Castles (Watchtowers).

The cutting of the boundary is less important than the laying of the compass.  By laying the compass we invite the wards and energies of all of the realms and directions to be present in our circle. In our tradition we base the laying of the compass on our year wheel, and we call Powers that lie opposite each other as a pair. So for example, when calling the Gates, we call North, then South -- both being called toward the center of the circle. Thus, they form a road or an energetic pathway, with the Stang as the center point. The we would do the same with East and West, which creates two crossed roads.

We begin at the center of the compass and raise the stang.  The stang serves as the world tree and connects the three realms of upper, middle, and lower.  If we are going to voice the calls, we speak an evocation to the 3 Realms -- Upper, Middle, and Lower. At the base of the stang is the oath stone, or anvil.  It is on this stone that we make our blood oaths to the tradition and through which we call forth Tubal Cain.  Near the oath stone are the cauldron and the skull.  These represent the mysteries of life and death, and tie us to our ancestors.  Also placed at the center of the compass are the personal fetishes of each member of our Clan, and the three knives.

With the raising of the Stang and the calling of the Realms, the 1st Circle is cast.

Then we begin calling the next circle, which can either be the Elemental Gates or the Castle-Watchtowers. This really is up to you (or perhaps you will base it on the time of year. We often begin with whichever part of the Year Wheel we are actually in  -- so, Castle Perilous would be the first thing called, if we were closest to the Fall Equinox, West Gate if we were at Samhain. If you call a Castle, its opposite across the Circle should be next, followed by the remaining two Castles. The same philosophy applies to Gates. Call them as opposite pairs, as siblings, as light and dark halves of each other.)

For this example, we are going to call the Gates as our 2nd Circle, beginning in the North.

At the north gate are placed the staves of the coven, along with the spear, and the troy stone, or gate stone. Also at this gate are symbols of the Black Goddess (including a lily) and totemic pieces associated with her.  Thus, an owl's feather, fur from a cat, and a stave of willow are all acceptable here. Any tools associated with air are kept at this gate, such as the censer if one is used. If the scourge is to be used it is also placed at the north gate.

The south is the gate of the White Goddess.  At her gate are placed red roses.  The weapon kept here is the targe, tool of earth.  The binding cords and the bread for the red meal are placed at this gate.  Horsehair, apples, and swan feathers are all symbols for this gate.

In the east are the tools of fire.  Here we place the blacksmith's trade (hammer and tongs) and keep a bonfire burning, if we are outdoors.  The coven sword is here, as is appropriate to a weapon of steel. This is the home of bull, hawthorn, and bee, so offering of honey, or mead in cow horns is appropriate. Also kept here are offerings for Tubal Cain, such as dark beer.

The west is the gate of water.  It is the quench tank of Tubal Cain. Representations of water are placed here, along with toad, and crane. Elder is only brought into the circle for certain dark magics.  The weapon of this gate is the helm, and the masks of the Clan are kept here.

Whether you speak words, silently call, dance, etc. is up to you. But having called the Gates, the 2nd Circle is now cast.

Now, we call the 3rd and final circle, that of the Castles.

At the north-east is the Castle of Revelry.  Here we place the lantern of inspiration and the broom. The totems are hare, birch, and goose, so a goose feather, a rabbit's foot, and some birch bark are all good to place here.  Also, if you can procure a model of a castle painted gold it would be well to place it here.

In the southwest is kept the silver chalice or quaiche, along with the red wine that it will hold.  Hawk feathers, vines, and representations of the boar or sow are also placed here.  The Castle Perilous is represented in miniature as a castle painted black with red accents.

At the northwest corner is the Glass Castle.  It is represented by the serpent's egg, or glass orb.  The totems are goat, holly, and wren.  Tools of divination are kept in this castle.  It would be nice if you can find or commission a small castle made of blown glass to place here.

The south-east is the home of the Stone Castle.  The stone bowl and the casting stones are kept here, along with stag horns, acorns, and oak staves.  A model fortress painted grey, or appearing to be made of stone, is placed here.

The 3rd Circle is now cast, at which point we usually acknowledge once more the center-point of the Compass, the Stang, the Spiral Castle, which opens into every place and is at the crossroads.

Thus is the compass laid. It may be as elaborate or as spartan as your tastes and needs dictate. Although the instructions above explain the placement of all of the gates, treasures, tools, weapons, and totems, simply treading the mill once and acknowledging the four gates and the four castles, along with their rulers, is enough to lay the compass.

Friday, June 24, 2011

The Castles, the Druid's Egg and the Glass Sphere

Glaux's Summer Solstice post sparked an interesting dinner table conversation at our house. This is often how magic and the Craft work for us. It is very much a family affair -- and very much a crooked and winding path. Nothing is simple and direct. Neither of us sees the whole picture for what it is. One of us has an insight, and the other rounds it out.

In Tuesday's post, Glaux wrote about the way in which snakes were believed to curl themselves into balls and harden into stone or glass. What she left unsaid in the post is something that excited us both at table. You see, one of the parts of American Folkloric Witchcraft as it is coming to us has to do with a system of Castles that are associated with the four solar holidays of the year -- the equinoxes and solstices. Robert Cochrane writes a bit about a Castle structure in his letters, and it is something that resounded very significantly with us. My former HPS, who had studied at one time with a daughter coven in the Ancient Keltic Church, had also taught me and my covenmates a bit about a magical castle (but truly, only enough to whet our appetites and then leave us wanting more).

Most of what Glaux and I have come to understand about the Castles, we have come to via inspiration, research and luck. We work with five Castles, one in each cross-quarter of the compass and one at its center. The four at the cross-quarters are kept by two kings and two queens who each guard a treasure within their walls.

At the northwest, Janicot holds court in the Glass Castle, guarding the Glass Orb (honored at Winter Solstice). In the southwest, sits Cernunnos in the Stone Castle with the Stone Bowl (honored at Summer Solstice). At the northeast is Hulda in the Castle of Revelry, keeping watch over a golden lantern (honored at Spring Equinox). While Cerridwen holds court at Castle Perilous with the silver chalice (honored at Fall Equinox).

There is a great deal of symbolism worked into the information in the paragraph above. We'll be getting into it in entries to follow, and with just this in hand, you have a lot that you can parse out. (You can also look to this graphic -- which graces our blog -- for the treasure's symbols. The triskele in the center represents the Spiral Castle.)


What had Glaux and I excited was the fact that the snakes didn't turn into Druids' eggs only on Summer Solstice. This phenomenon happened at BOTH solstices. And the snakes were described as both stones and glass bubbles. Well! What do we have as our treasures at the solstices? A stone bowl (which we describe as being made of stone and being filled with stones) and a glass orb (or bubble).

The full magic of the Castles is still elusive, and we know that we are questing (and always will be) to understand it. But confirmations that our path is true -- albeit crooked -- make us two very happy Witches.
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