Showing posts with label cat. Show all posts
Showing posts with label cat. Show all posts

Saturday, December 3, 2016

Meditation: Visiting the Black Goddess at Imbolc



Our tradition uses guided meditation to help impress certain symbols on our members' consciousness. Below is our Imbolc meditation. It takes place at the Northern Gate of the compass, the place of air and midnight.  It is the home of the Black Goddess, whom we know as Kolyo. To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Black Goddess, Kolyo


You awaken in the darkness on a windy, snow-covered plain. The frozen ground crunches beneath your hands and feet as you rise and look to the North, trying to make out the shape of the gate you know must lie ahead in the darkness. A gust of icy wind greets you, making your eyes water.

The plain is nearly barren in all directions, with the exception of a naked Willow tree, its branches sparkling in the cold, clear starlight. You walk carefully through the frozen landscape, having made the tree your first goal.

When you arrive under the drooping branches, you find a staff leaning against the trunk. You examine the markings and decorations on the staff and then continue along your northward path, now utilizing the staff for greater stability on the sometimes treacherous and slippery earth.

A movement in the shadows catches your eye and you turn your head just as it reaches your side and brushes your leg. The cat stands for a moment, its back arched and looking up the path you are walking before lifting its face to look at you. It meows. You reach down to touch the friendly animal, but it bolts forward, just out of your reach. It meows again and takes a few steps forward. You follow, and the cat picks up the pace, jogging on its silent, padded paws.

A night bird swooshes very close to your head, startling you. You can see the faintest paleness of its wings, but you can hear no evidence of it, even as you watch it fly ahead. Far away, you think you hear the hoot of barred owl.

Looming ahead of you is a stony archway – two large rock pillars capped by a third massive stone. A dolman. Beyond this strange gate, you see nothing but more of the same night-covered and frozen plain. You could easily walk around this dolman door, but instead, you walk right up to it.  The cat rubs its side against one of the pillars, and you can see that the owl has perched on top. The dolman is covered with strange markings and symbols carved into the stones. Some are unfamiliar to you, but others have deep meaning in your mind. (Pause.) You see an owl with large eyes carved into one of the rocks along with the Willow tree rune and a cat.

Your ears perceive a whistled tune as you pass beyond the arch, and your eyes search the darkness for the one who is blowing the eerie music. You can see so little that you must trust to your hearing instead, and you follow the sound until you are aware of a small, darkly-cloaked figure standing just a few yards away. You are close enough now to hear her breathing.

The small figure holds up her hand in warning. “Come closer, Child. But be wary of your footing.” You walk forward more slowly, using your staff to judge the safety of each step. As you breech those last few yards between you and Her, you are aware of a wind that seems to come from the ground, and you realize that you are standing together at the edge of a steep and treacherous cliff. You brace yourself and know that you are secure, even at this height.

Turning your attention to Cloaked One, you can see very little of her face, as it is shrouded in both her hood and the darkness of the night. Her out-held hand is gloved. You cannot clearly see the color of her hair, although you can see an interplay of light and dark in the strands. She holds a staff, and sometimes it seems she leans upon it. At other times, it seems like a weapon she is holding at martial ease.

Her voice is clear and ageless.

She speaks to you. “This is a place of knowledge, of wisdom, and of strategy. It is a place of contemplation, a place of counsel. It can be bitterly cold here, and the Truth that you seek can be both illusory and fleeting.” (Pause.) She hangs a lantern from the end of your staff and lights the wick. “But knowledge and thought are not always cold comforts. They can be the light one needs on the darkest nights of the soul.”

She lashes a sharpened metal tip onto her staff, transforming it into a spear. She pulls a single arrow from the quiver at her side, removing the arrowhead and feathers. She holds the newly fashioned wand in one hand and holds up a single finger of the other. “Weapons are tools wielded for either attack or defense. But they are just tools. The most useful tools can be used in both peace and war.” She pokes you with her finger. “And the greatest tools are the ones that lie within.” She gives you the wand, grasping your hand for a moment and whispering a message only for you. (Long pause.)

You thank her, and after a moment more of looking at you, she turns back to look over the cliff. Knowing that the time has come to leave, you turn and walk back through the darkness.

You pass out of the dolman and cross the plain, led once more by the cat and owl. You pass under the Willow tree, returning the staff that you borrowed. Sitting down again in the frozen field, you close your eyes and breathe deeply, coming back to yourself.

Saturday, October 22, 2016

February Totems: Cat

In our tradition we divide the year not only by eight solar and agricultural holidays, but also by the Kalends. We celebrate twelve months of the year by the common calendar, plus a special thirteenth month for Samhain.  These month cycles are associated with different totemic spirits. Each month is assigned an animal, a bird (or other flying creature), and a tree. February's totems are Cat, Willow, and Owl.

The totemic associations are as follows:

Cat – (Cath) mystery, magic, secrecy, independence, sensuality
Willow – (Saille) divination, lunar magic, healing, night
Owl – (Comhachag) wisdom, magic, night, inner visions, change


Cat

The Cat is an animal of mystery and magic, largely because she is more active and communicative at night. She is capable of observing multiple worlds (physical and non-physical) at one time without making decision or passing judgment. She is very independent, accepting affection on her own terms and warning of caution and respect. The Cat is also a symbol of guardianship, attachment and sensuality.

The Cat is shown in folk tales from around the world. In ancient Egypt, the Cat had special privilege. Bast was shown as a Cat or as having a Cat’s head. In Scandinavia, the Cat was associated with Freya (Goddess of fertility). Her chariot was pulled by the cats Bygul and Trjegul (Beegold/Honey & Treegold/Amber). Shasti (Hindu childbirth Goddess) was shown riding a Cat.

In Celtic world, warriors carried the skin of a wild Cat. The Cat’s qualities of curiosity, 9 lives, independence, cleverness, unpredictability and healing would have been helpful to a warrior.

Because Cat can see and work in spirit world (which lead to the Church torturing and killing thousands of cats in Britain and France) it was believed that witches could take form of Cats. This lead to the belief that a witch’s pet Cat was her familiar (spirit in the form of a Cat).

The Cat is associated with the Goddess and the feminine. Brighid had a cat as a companion. Cerridwen (as the great sow Henwen) gives birth to a wolf-cub, eagle, bee and kitten. The kitten grows into the Palug Cat – one of the 3 Plagues of Anglesey.

The Cat is a fierce guardian (guardian of Otherworldly treasure) in the immrama of Maelduin. And the Celts have many sightings of Cath Sith (Faery Cats), which are Big Cats.

Monday, January 30, 2012

Faces of the Black Goddess

Names
Kolyo, Cailleach Bheur, The Morrigan, (Morrigan, Badb, Macha, Nemain), Beira, Clíodhna, Nyx, Noctiluca, Bean nighe, Cleena, Mongfind, Hel, Hecate, Kali, Fata, Nicnevin, Gyre-Carling, Beira, The Moirae (Klotho, Lachesis, & Atropos), The Norns (Urdr, Verdandi, Skuld)

Station of the Wheel
North, Imbolc, February, Gate of Air, Storm Moon

Totems
Cat, Willow, Owl

Tools
Spear, Staff, Wand, Athame (Black Handled Knife), Scourge

Kolyo (meaning the "coverer" and "hidden") is Great Mother of All - Ubiquitous, Omnipresent, Immortal and Eternal. In Indo-European Paganism, it is She who drives the Divine Drama and gives birth to the Gods and Goddesses. The Supreme Spinning Goddess, She is the First Timeless Source who regenerates All. A Being and Power older than Time itself, Kolyo spins the threads of Fate.

The word cailleach (in modern Irish and Scottish Gaelic, 'old woman') comes from the Old Irish caillech ('veiled one'), from Old Irish caille ('veil'), most likely an early loan from Latin pallium ('cloak'). The word is found as a component in terms like the Gaelic cailleach-dhubh ('nun') and cailleach-oidhche ('owl'), as well as the Irish cailleach feasa ('wise woman', 'fortune-teller') and cailleach phiseogach ('sorceress', 'charm-worker'). Related words include the Gaelic caileag ('young woman', 'girl') and the Lowland Scots carline/carlin ('old woman', 'witch'). A more obscure word that is sometimes interpreted as 'hag' is the Irish síle, which has led some to speculate on a connection between the Cailleach and the stonecarvings of Sheela na Gigs.

The name may also be related to the Hindu goddess, Kali, who shares many similar characteristics

The Morrígan ("phantom queen") or Mórrígan ("great queen") (also known as Morrígu, Morríghan, Mor-Ríoghain, sometimes given in the plural as Morrígna) is a figure from Irish mythology who appears to have once been a goddess, although she is not explicitly referred to as such in the texts.

The Morrigan is a goddess of battle, strife, and fertility . She sometimes appears in the form of a crow, flying above the warriors, and in the Ulster cycle she also takes the form of an eel, a wolf, and a cow. She is generally considered a war deity comparable with the Germanic Valkyries, although her association with cattle also suggests a role connected with fertility, wealth, and the land. She is often depicted as a triple goddess, but also as a goddess with five or nine aspects. The most common combination of three is the Badb, Macha and Nemain, but other accounts name Fea, Anann, and others.

Clíodhna (Clídna, Clíodna, Clíona, but sometimes Cleena in English) is a Queen of the Banshees of the Tuatha Dé Danann. In Irish literature, Cleena of Carrigcleena is the potent banshee that rules as queen over the sheoques (fairy women of the hills) of South Munster, or Desmond. She is the principal goddess of this country. It is said the wails of the banshee can be heard echoing the valleys and glens at night, scaring those who hear as the wail of a banshee is potent and instills fear in good people.

In Irish mythology, Nemain (or Nemhain, Nemon or Neman) is the fairy spirit of the frenzied havoc of war, and possibly an aspect of the Morrígan.
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