We have had lots of questions recently about Laying the Compass. To clarify the process, we have just updated and edited our original post on Laying the Compass, which you'll want to read if you would like to do rituals in the AFW-style.
Also, for ease and convenience, I'd like to put forward this shortened version, which can act as a cheat sheet for helping you remember the order of the calls. I know that many of you will be Laying the Compass and doing ritual entirely by yourself, so these are notes that reflect how I call everything when I am alone.
*Ground and center first
*Stand in the middle of the space -- where the crossroads meet
* Call the Realms (1st circle) -- above, below, between
*
Call the Gates (2nd circle) -- N&S (Wagon Track), E&W (Line of
Qayin) (We call them in their opposite pairs and bring them toward the
middle -- this is how we create the crossroads)
*Call
the Castles (3rd circle) -- Revelry & Perilous (Queen's Road) ,
Stone & Glass (King's Road) -- (same thing -- calling opposites
toward the middle to form the crossroads)
*
Acknowledge the Spiral Castle as the Stang at the Crossroads, the Tree
on the Hill -- that central place that opens into all worlds
I
don't ever stick to a script, and sometimes I don't use words at all.
(If I'm doing it solely for myself, I don't use words.) I focus on the
feelings, the imagery, the Deities, the treasures/weapons, the road --
all of the things that I know are in that place.
Now that I have been doing it for such a long time, I don't often have physical symbols near me, either. Our coven doesn't have the space at the moment to set up all the regalia, either. So, it is is helpful to note that you can call on the power of each Realm, each Gate, and each Castle without having those "magic feathers" to remind you. All you truly need is yourself, filled with intent and visualization.
Showing posts with label gates. Show all posts
Showing posts with label gates. Show all posts
Saturday, October 12, 2013
Sunday, April 1, 2012
The Elemental Weapons
Each of the four elemental gates is traditionally associated with a martial weapon. The masculine elements of air and fire are represented by offensive weaponry: the staff (or spear) and the sword. The feminine elements of earth and water are represented by defensive weaponry: the shield and helm. These weapons have antecedents in the four suits of the Tarot: swords, staves, coins (shields), and cups (helms). They are also representative of the four Celtic treasures of Nuada: sword, stone, spear, and cauldron.
The Sword
In the east, the gate of fire, is the forge of Tubal Cain. Created on this primal forge is that most iconic of forged weapons, the sword. The sword is a symbol of nobility and initiation. It is the "sword bridge" we cross to enter the circle of initiation, just as Lancelot had to cross the sword bridge to enter the enchanted country of Melagant. It is also the "sword that cuts both ways", demonstrating that both initiate and initiator are creating a solemn pact. In Arthurian legend the sword Excalibur was drawn from a stone, but in the earliest forms of the myth the sword was drawn from an anvil. In our tradition the "oath stone" of the coven is represented by an anvil in honor of Tubal Cain, Lord of the forge, and the fire of creation. In the old song "Tubal Cain", we find this refrain:
The Sword
In the east, the gate of fire, is the forge of Tubal Cain. Created on this primal forge is that most iconic of forged weapons, the sword. The sword is a symbol of nobility and initiation. It is the "sword bridge" we cross to enter the circle of initiation, just as Lancelot had to cross the sword bridge to enter the enchanted country of Melagant. It is also the "sword that cuts both ways", demonstrating that both initiate and initiator are creating a solemn pact. In Arthurian legend the sword Excalibur was drawn from a stone, but in the earliest forms of the myth the sword was drawn from an anvil. In our tradition the "oath stone" of the coven is represented by an anvil in honor of Tubal Cain, Lord of the forge, and the fire of creation. In the old song "Tubal Cain", we find this refrain:
“Hurra for Tubal Cain,
Our staunch good friend is he;
And for the ploughshare, and the plough,
To him our praise shall be.
But while oppression lifts its head,
Or a tyrant would be lord,
Though we may thank him for the plough,
We’ll not forget the sword.”
Our staunch good friend is he;
And for the ploughshare, and the plough,
To him our praise shall be.
But while oppression lifts its head,
Or a tyrant would be lord,
Though we may thank him for the plough,
We’ll not forget the sword.”
The Staff
The staff is the most personal tool of a witch. It can be a stang, a distaff, a blackthorn blasting staff, a battle staff, a spear, or a simple walking stick. The form matters far less than the function of the staff. It is the weapon of the northern gate, sacred to the Black Goddess, who, in her crone aspect walks with a staff. In her aspect as the spinner of Fate, she bears a distaff, and in her bloodthirsty warrior aspect she carries a spear.
The staff is a truly personal tool of a witch. It is not passed down as a kuthun to students or family. It is best if the staff is destroyed upon a witch's passing, or that it is given back to earth, water, or fire with the witch's remains.
The Shield
The shield is both a physical and a metaphysical tool. It can be a literal shield, like a targe, held as a piece of symbolic regalia upon which the symbols of the coven or the witch are emblazoned, or it can be a magical tool which we cultivate through visualization and discipline. This shield is a semi-permeable barrier of etheric energy that we use for self-defense and cloaking magic. The shield is a symbol of guardianship of the mysteries. It is the weapon of the southern gate of earth, and is sacred to the White Goddess. It is her shining white light which builds the etheric shield, and it is her seelie magic that weaves glamor and cloaking spells that depend on the shield.
The Helm
The helm, upturned, is the cup or cauldron of the western gate of water. It is the helkapp that Tubal Cain as the Lord of death wears to grant invisibility. The helm is also symbolic of the mask, which we use in transformational magics, and ecstatic ritual. The helm protects the head, which the Celts perceived as the seat of the soul. Thus, just as the shield protects the physical body from harm, so does the helm, or mask, represent protection of the soul. It is appropriate, then, that the helm be the weapon of the western gate, that place of rest, that realm of the dead, that healer of the soul.
Tuesday, March 13, 2012
Widdershins, Sunwise, and Calling the Circle
Because we have set out to make this a family tradition, sometimes our daughter comes to us with questions that we have taken for granted. Earlier this week she asked us about what widdershins means and what it is used for.
There are many groups that choose to work either exclusively widdershins -- especially those that tread the mill -- or its opposite, sunwise (also known as deosil).
We choose to tread the mill in both directions, depending on the nature of the rite. We use the mill to lead us either up and out or down and within. When treading sunwise, the energy rises upward spiraling us into the first realm, Ceugent. Treading widdershins brings the energy down into the land where we can access the third realm, Abred. Neither of these movements is more desirable than the other, they are both as necessary and as benign as the positive and negative poles of a magnet.
So, when casting the caim by calling in the gates and castles of the circle which way direction do we choose? Many traditions call sunwise and dismiss widdershins, but we work the circle in a completely different pattern.
When casting the caim we call inward towards the Spiral Castle. We call the gates and castles two-by-two to create the old straight track that joins each gate to the center like the spokes of a wheel.
The circle is thrice cast, as of old, but by the power of the gates and guardians, not by the power of ourselves as casters. The circle is cast not to hold energy out or even in, but to sain the space.
First we call to the realms, Ceugent above, Gwyned between, and Abred below. This is the first circle.
Next we call by honoring the station that the Spiral Castle is turned to in the year wheel. Therefore, since it is now March as I write this, and the Spiral Castle is open to face the Spring Equinox, we would begin by calling the Castle of Revelry, acknowledging its treasure, the Golden Lantern, and its sovereign, the Golden Queen. We would then call along the Path of the Queens across to the Castle Perilous, home of the Silver Queen and the Holy Grail. We continue by calling along the Path of the Kings to the Stone Castle and the Glass Castle. Each of these paths meet in the center at the stang, or Spiral Castle. This is the second circle.
The third circle is that of the gates, or Airts, where we call to the four elemental quarters and the Great Gods of our Tradition. We call to the White Goddess and the Black Goddess through the South and North gates, homes of Earth and Air. This is the Path of the Rose-Painted Wagon, which is a mystery.
We then call along the Path of the Sun, East to West, dawn to twilight, the road of Tubal Cain. In the East shines Lucifer/Malek Taus/Azazel, light-bringer, lord of creation and inspiration. Tubal Cain stokes the forge and the sun rises, the cunning fire rises, the light of reason rises. Fire blazes forth from the Eastern gate, filling us with warmth and force of Will.
We echo that calling to Tubal Cain in the West, Lord of the quench tank. Here Tubal Cain is the Dark Lord of Death and Magic, who peacefully shepherds those beyond the veil, and raucously leads out the Wild Hunt. He comes from the Western gate, place of Water, land of the setting sun, place of the Blessed Isle of Avalon. Here lies the weapon of the helm, the mask, the Helkapp by which Death comes silent and invisible.
Thus is the third circle cast.
Together the three circles, sending out rays in all directions: above and below, north and south, east and west, and all places between, build the Spiral Castle, the stang which we use as a gandreigh to travel out to each of the realms, and all of the places between.
By treading the mill sunwise or widdershins we can travel out or send forth energy to wherever and whenever we choose, guarded by our Gods, and the Watchtowers of legend.
Widdershins (sometimes withershins, widershins or widderschynnes) means to take a course opposite the apparent motion of the sun, to go anticlockwise or lefthandwise, or to circle an object by always keeping it on the left.[1] The Oxford English Dictionary's entry cites the earliest uses of the word from 1513, where it was found in the phrase "widdersyns start my hair", i.e. my hair stood on end.
The use of the word also means "in a direction opposite to the usual", and in a direction contrary to the apparent course of the sun. It is cognate with the German language widersinnig, i.e., "against" + "sense". The term "widdershins" was especially common in Lowland Scots.
There are many groups that choose to work either exclusively widdershins -- especially those that tread the mill -- or its opposite, sunwise (also known as deosil).
In Scottish folklore, Sunwise or Sunward was considered the “prosperous course”, turning from east to west in the direction of the sun. The opposite course was known in Scotland as widdershins (Lowland Scots), or tuathal (Scottish Gaelic, lit. northerly), and would have been counterclockwise. It is perhaps no coincidence that, in the Northern Hemisphere, "sunwise" and "clockwise" run in the same direction. This is probably because of the use of the sun as a timekeeper on sundials etc., whose features were in turn transferred to clock faces themselves. Another influence may also have been the right-handed bias in many human cultures.
This is descriptive of the ceremony observed by the druids, of walking round their temples by the south, in the course of their directions, always keeping their temples on their right. This course (deiseal) was deemed propitious, the contrary course, tuathal, fatal, or at least, unpropitious. From this ancient superstition are derived several Gaelic customs which were still observed around the turn of the twentieth century, such as drinking over the left thumb, as Toland expresses it, or according to the course of the sun. Wicca uses the idiosyncratic spelling deosil - however, this is not used in any of the three Gaelic languages.
We choose to tread the mill in both directions, depending on the nature of the rite. We use the mill to lead us either up and out or down and within. When treading sunwise, the energy rises upward spiraling us into the first realm, Ceugent. Treading widdershins brings the energy down into the land where we can access the third realm, Abred. Neither of these movements is more desirable than the other, they are both as necessary and as benign as the positive and negative poles of a magnet.
So, when casting the caim by calling in the gates and castles of the circle which way direction do we choose? Many traditions call sunwise and dismiss widdershins, but we work the circle in a completely different pattern.
When casting the caim we call inward towards the Spiral Castle. We call the gates and castles two-by-two to create the old straight track that joins each gate to the center like the spokes of a wheel.
The circle is thrice cast, as of old, but by the power of the gates and guardians, not by the power of ourselves as casters. The circle is cast not to hold energy out or even in, but to sain the space.
First we call to the realms, Ceugent above, Gwyned between, and Abred below. This is the first circle.

The third circle is that of the gates, or Airts, where we call to the four elemental quarters and the Great Gods of our Tradition. We call to the White Goddess and the Black Goddess through the South and North gates, homes of Earth and Air. This is the Path of the Rose-Painted Wagon, which is a mystery.
We then call along the Path of the Sun, East to West, dawn to twilight, the road of Tubal Cain. In the East shines Lucifer/Malek Taus/Azazel, light-bringer, lord of creation and inspiration. Tubal Cain stokes the forge and the sun rises, the cunning fire rises, the light of reason rises. Fire blazes forth from the Eastern gate, filling us with warmth and force of Will.
We echo that calling to Tubal Cain in the West, Lord of the quench tank. Here Tubal Cain is the Dark Lord of Death and Magic, who peacefully shepherds those beyond the veil, and raucously leads out the Wild Hunt. He comes from the Western gate, place of Water, land of the setting sun, place of the Blessed Isle of Avalon. Here lies the weapon of the helm, the mask, the Helkapp by which Death comes silent and invisible.
Thus is the third circle cast.
Together the three circles, sending out rays in all directions: above and below, north and south, east and west, and all places between, build the Spiral Castle, the stang which we use as a gandreigh to travel out to each of the realms, and all of the places between.
By treading the mill sunwise or widdershins we can travel out or send forth energy to wherever and whenever we choose, guarded by our Gods, and the Watchtowers of legend.
Monday, January 30, 2012
The Airts: Elemental Quarters of the Spiral Castle
The Airts of Traditional Craft correspond to different elemental quarters than those found in Wiccan and Ceremonial traditions. The Airts are based on old "Celtic" lore.
The North – Air
Values: Intellect, Thoughts, Inspiration, Communication, Flight, Divination
Colors: White, sky blue, black, silver
Symbols: Circle, bird, bell, flute, chimes, clouds, Sylphs, the Angel
Tools: Keek stone, flail, knives
Weapons: Staff/Spear
Musical Instruments: Reed instruments
Times: Imbolc, Midnight, Winter, Old Age
Places: Sky, mountaintop, treetop, bluffs, summit of a mound
Zodiac: Aquarius, Gemini, Libra
Sense: Scent
Power: To Know
Process: Chanting, Visualization, Reading, Speaking, Praying, Singing, Fragrance, Charms
The East – Fire
Values: Passion, Power, Will, Energy, Courage, Strength, Light
Colors: Red, orange, amber
Symbols: Triangle, lightning, flame, candle, Salamanders, the Lion
Tools: The lamp, wand, staff
Weapons: Sword
Musical Instruments: String Instruments
Times: Beltane, Dawn, Spring, Youth
Places: Volcanoes, ovens, hearths, bonfires, deserts
Zodiac: Aries, Leo, Sagittarius
Sense: Sight
Power: To Will
Process: Dancing, Burning, Candle-magic, Solar magic, Mirrors
The South – Earth
Values: Growth, Experience, Authority, Money, Physicality, Security, Nourishment
Colors: Black, brown, russet, green
Symbols: Square, cornucopia, scythe, salt, stone, Gnomes, the Bull
Tools: The casting bowl, pentacles, horns
Weapons: Shield
Musical Instruments: Drums
Times: Lammas, Noon, Summer, Coming of Age
Places: Caves, forests, fields, gardens, canyons
Zodiac: Capricorn, Taurus, Virgo
Sense: Touch
Power: To Keep Silent
Process: Burying, Grounding, Binding, Eating, Totemic magic, Wortcunning, Clay figures, Dirts
The West – Water
Values: Emotions, Intuition, Cleansing, Mystery, Sacrifice
Colors: Grey, turquoise, blue, indigo
Symbols: Crescent, shell, boat, anchor, cup, Undines, the Eagle
Tools: The chalice or quaiche, cauldron
Weapons: Helm
Musical Instruments: Chimes
Times: Samhain, Twilight, Autumn, Adulthood
Places: Oceans, rivers, lakes, waterfalls, wells, beaches, baths
Zodiac: Cancer, Scorpio, Pisces
Sense: Taste
Power: To Dare
Process: Bathing, Healing, Drinking, Baptism, Charged Waters, Blood magic
The North – Air
Values: Intellect, Thoughts, Inspiration, Communication, Flight, Divination
Colors: White, sky blue, black, silver
Symbols: Circle, bird, bell, flute, chimes, clouds, Sylphs, the Angel
Tools: Keek stone, flail, knives
Weapons: Staff/Spear
Musical Instruments: Reed instruments
Times: Imbolc, Midnight, Winter, Old Age
Places: Sky, mountaintop, treetop, bluffs, summit of a mound
Zodiac: Aquarius, Gemini, Libra
Sense: Scent
Power: To Know
Process: Chanting, Visualization, Reading, Speaking, Praying, Singing, Fragrance, Charms
The East – Fire
Values: Passion, Power, Will, Energy, Courage, Strength, Light
Colors: Red, orange, amber
Symbols: Triangle, lightning, flame, candle, Salamanders, the Lion
Tools: The lamp, wand, staff
Weapons: Sword
Musical Instruments: String Instruments
Times: Beltane, Dawn, Spring, Youth
Places: Volcanoes, ovens, hearths, bonfires, deserts
Zodiac: Aries, Leo, Sagittarius
Sense: Sight
Power: To Will
Process: Dancing, Burning, Candle-magic, Solar magic, Mirrors
The South – Earth
Values: Growth, Experience, Authority, Money, Physicality, Security, Nourishment
Colors: Black, brown, russet, green
Symbols: Square, cornucopia, scythe, salt, stone, Gnomes, the Bull
Tools: The casting bowl, pentacles, horns
Weapons: Shield
Musical Instruments: Drums
Times: Lammas, Noon, Summer, Coming of Age
Places: Caves, forests, fields, gardens, canyons
Zodiac: Capricorn, Taurus, Virgo
Sense: Touch
Power: To Keep Silent
Process: Burying, Grounding, Binding, Eating, Totemic magic, Wortcunning, Clay figures, Dirts
The West – Water
Values: Emotions, Intuition, Cleansing, Mystery, Sacrifice
Colors: Grey, turquoise, blue, indigo
Symbols: Crescent, shell, boat, anchor, cup, Undines, the Eagle
Tools: The chalice or quaiche, cauldron
Weapons: Helm
Musical Instruments: Chimes
Times: Samhain, Twilight, Autumn, Adulthood
Places: Oceans, rivers, lakes, waterfalls, wells, beaches, baths
Zodiac: Cancer, Scorpio, Pisces
Sense: Taste
Power: To Dare
Process: Bathing, Healing, Drinking, Baptism, Charged Waters, Blood magic
A Charm of the Airts
Black spirits, white,
Red spirits, gray,
Come ye, come ye
Come what may.
Around and round,
Throughout, about.
The good stay in.
The ill keep out.
Red spirits, gray,
Come ye, come ye
Come what may.
Around and round,
Throughout, about.
The good stay in.
The ill keep out.
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