Showing posts with label three realms. Show all posts
Showing posts with label three realms. Show all posts

Saturday, October 22, 2016

The Three Realms



Sky, land, and sea,
Three-in-one, one-in-three.
~Celtic prayer

In most traditional cultures, people have viewed both the outer world and the inner planes are corollary concepts, where the macrocosm is a reflection of the microcosm, and vice versa. A great many of these cultures, including the ones from which the American Folkloric Tradition draws spiritual nourishment, see the Universe (both the inner and outer planes) as divided into three distinct realms of experience, wisdom, healing, and magic.

Worldwide, the Three Realms can be said to incorporate an Upper Realm (heavenly, celestial sphere), a Middle Realm (earthly, terrestrial sphere), and a Lower Realm (infernal, underworldly sphere). The beneficence or maleficence associated with these realms is dependent on the culture. Each has its own dangers and its own rewards. Each is inhabitant by its own sort of people, guarded by its own warriors, and ruled by its own leaders.

American folkloric practices draw most heavily from Celtic lore and Druidic practice. The Upper Realm is called Ceugent (ky-gent) and is an airy sphere of intellect, ideas,and future-sight. The Middle Realm is earthy Gwyned, which is the here and now, consensus reality. The Lower Realm is called Abred, and it is a watery realm of the subconscious, emotion, memory, and the past.
 
These realms are accessed spiritually through the use of shamanic trance techniques that generally incorporate the image of a World Tree or a Holy Mountain. Both of these images represent a concept called the Axis Mundi, the cross of the world. It is a nearly universally perceived spiritual and energetic construct. Carl Jung described this phenomena as the Collective Unconscious. It is also called the Consciousness Unit. However we define or describe it, shamans and witches have been going to the Tree or the Mountain since time immemorial to tap into the wisdom, insight, and healing that can be found within.

For purposes of spiritual travel (or "witch flight"), we use the image of the Spiral Castle (Caer Sidhe) spinning around to open its gate to the different points of the wheel of the year.  Its spire reaches up to the North Star, and its caverns are home to the great forge and the cauldron.  The pole is symbolized literally in our circles by the raising of the stang. By its virtue we can "ride" the stang to any place in the realms, though we may also use our own personal riding-pole, or gandreigh, to do so. Read more about the Stang and World Tree here.

Here are some associations for each of the three realms.

First Realm
Ceugent
Upperworld, Upper Realm
Realm of Sky, Wind, Otherworld
Struggle and enlightenment
Preservation: the undying realm, absence of decay
Birth, beginnings
The mind
Breath
Expansion/expansiveness
Perspective
Movement, setting in motion (beginning)
First arm of the Triskle
Spire of the Spiral Castle
Entry through flight or climbing
Metacognition
Black Knife/Athame

Second Realm
Gwyned
Earth world, Center world, Realm of Land, Middle Earth
Day-to-day struggles and concerns
Consensus reality, the here and now
Physicality
Living bones and flesh
Harsh realities
Progress, action, doing
Going through something
Middles
Limits and limitations (perceived and real)
Second arm of Triskle
Place of the Doorway of the Spiral Castle (and the Tor on which the Castle sits)
No entry needed (already in this realm)
Manipulation of perception/changing one's reality/glamory
Consciousness
White Knife/Kerfane-Bolline

Third Realm
Abred
Underworld, Realm of the Sea
Barrows, carins, caves
Initiation/Dragon chamber beneath the Tor of the Castle
Deep mystery
Truth beyond substance or thought
Emotion
Healing the soul
Rest
Death and preparation
Empathy
Blood, birth fluids, menses, semen, sweat
Oceans, lakes, ponds, pools
Inner self
Subliminal, Unconscious, Subconcious
Entry through caves, wells, etc.
Springs and wells bring energy/life from the third realm to the second
Third leg of Triskle
Red Knife/Shelg

Tuesday, March 13, 2012

Widdershins, Sunwise, and Calling the Circle

Because we have set out to make this a family tradition, sometimes our daughter comes to us with questions that we have taken for granted.  Earlier this week she asked us about what widdershins means and what it is used for.
Widdershins (sometimes withershins, widershins or widderschynnes) means to take a course opposite the apparent motion of the sun, to go anticlockwise or lefthandwise, or to circle an object by always keeping it on the left.[1] The Oxford English Dictionary's entry cites the earliest uses of the word from 1513, where it was found in the phrase "widdersyns start my hair", i.e. my hair stood on end.

The use of the word also means "in a direction opposite to the usual", and in a direction contrary to the apparent course of the sun. It is cognate with the German language widersinnig, i.e., "against" + "sense". The term "widdershins" was especially common in Lowland Scots.

There are many groups that choose to work either exclusively widdershins -- especially those that tread the mill -- or its opposite, sunwise (also known as deosil).  
 In Scottish folklore, Sunwise or Sunward was considered the “prosperous course”, turning from east to west in the direction of the sun. The opposite course was known in Scotland as widdershins (Lowland Scots), or tuathal (Scottish Gaelic, lit. northerly), and would have been counterclockwise. It is perhaps no coincidence that, in the Northern Hemisphere, "sunwise" and "clockwise" run in the same direction. This is probably because of the use of the sun as a timekeeper on sundials etc., whose features were in turn transferred to clock faces themselves. Another influence may also have been the right-handed bias in many human cultures.

This is descriptive of the ceremony observed by the druids, of walking round their temples by the south, in the course of their directions, always keeping their temples on their right. This course (deiseal) was deemed propitious, the contrary course, tuathal, fatal, or at least, unpropitious. From this ancient superstition are derived several Gaelic customs which were still observed around the turn of the twentieth century, such as drinking over the left thumb, as Toland expresses it, or according to the course of the sun. Wicca uses the idiosyncratic spelling deosil - however, this is not used in any of the three Gaelic languages.

 We choose to tread the mill in both directions, depending on the nature of the rite.  We use the mill to lead us either up and out or down and within.  When treading sunwise, the energy rises upward spiraling us into the first realm, Ceugent. Treading widdershins brings the energy down into the land where we can access the third realm, Abred.  Neither of these movements is more desirable than the other, they are both as necessary and as benign as the positive and negative poles of a magnet.  

So, when casting the caim by calling in the gates and castles of the circle which way direction do we choose?  Many traditions call sunwise and dismiss widdershins, but we work the circle in a completely different pattern.

When casting the caim we call inward towards the Spiral Castle.  We call the gates and castles two-by-two to create the old straight track that joins each gate to the center like the spokes of a wheel. 

The circle is thrice cast, as of old, but by the power of the gates and guardians, not by the power of ourselves as casters.  The circle is cast not to hold energy out or even in, but to sain the space.

First we call to the realms, Ceugent above, Gwyned between, and Abred below.  This is the first circle. 

Next we call by honoring the station that the Spiral Castle is turned to in the year wheel.  Therefore, since it is now March as I write this, and the Spiral Castle is open to face the Spring Equinox, we would begin by calling the Castle of Revelry, acknowledging its treasure, the Golden Lantern, and its sovereign, the Golden Queen.  We would then call along the Path of the Queens across to the Castle Perilous, home of the Silver Queen and the Holy Grail.  We continue by calling along the Path of the Kings to the Stone Castle and the Glass Castle.  Each of these paths meet in the center at the stang, or Spiral Castle.  This is the second circle.

The third circle is that of the gates, or Airts, where we call to the four elemental quarters and the Great Gods of our Tradition.  We call to the White Goddess and the Black Goddess through the South and North gates, homes of Earth and Air.  This is the Path of the Rose-Painted Wagon, which is a mystery.

We then call along the Path of the Sun, East to West, dawn to twilight, the road of Tubal Cain.  In the East shines Lucifer/Malek Taus/Azazel, light-bringer, lord of creation and inspiration.  Tubal Cain stokes the forge and the sun rises, the cunning fire rises, the light of reason rises.  Fire blazes forth from the Eastern gate, filling us with warmth and force of Will. 

We echo that calling to Tubal Cain in the West, Lord of the quench tank.  Here Tubal Cain is the Dark Lord of Death and Magic, who peacefully shepherds those beyond the veil, and raucously leads out the Wild Hunt.  He comes from the Western gate, place of Water, land of the setting sun, place of the Blessed Isle of Avalon.  Here lies the weapon of the helm, the mask, the Helkapp by which Death comes silent and invisible.

Thus is the third circle cast. 

Together the three circles, sending out rays in all directions: above and below, north and south, east and west, and all places between, build the Spiral Castle, the stang which we use as a gandreigh to travel out to each of the realms, and all of the places between.

By treading the mill sunwise or widdershins we can travel out or send forth energy to wherever and whenever we choose, guarded by our Gods, and the Watchtowers of legend.

Friday, March 2, 2012

Meditation: Visiting the Golden Queen, Hulda

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Spring Equinox meditation. It takes place in the Castle of Revelry, which is the northeast area of our compass.  It is the home of the Golden Queen, who we honor as Hulda, Holt, or Holle. To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Golden Queen, Hulda

You awake to find yourself in a forest of birch trees just before dawn.  It is early spring and the air is damp and cold.  Paperwhite narcissus nod their heads beneath the stands of slender white birch.  You face the east, and notice a rosy glow in the sky there. 

Suddenly from a thicket a rabbit darts forth.  It stops in your path and sits upright on its haunches observing you.  Its dark sparking eyes regard you coolly.  It twitches its nose at you, as if to say, “follow me!” It turns slowly to the east and dashes through the forest.  You hurry eastward after the rabbit.  As you follow it you begin to realize that it is leading you along a clear and straight path through the forest, although you had not noticed the path before. 

The rosy glow of the eastern sky deepens and shifts to soft coral pink and brilliant orange.  A flock of geese fly overhead.  They honk urgently as they sail through the flaming sky. You can feel yourself beginning to warm as you move swiftly down the path towards the growing light.  You can see that the rabbit has stopped ahead in a bright clearing. 

As you enter the clearing you are amazed to see a lake of fire flowing by it.  Bright tongues of flame lick the bank like waves, and molten lava mixes with pure fire along the shores of this mysterious lake.  The rabbit dashes along the riverbank and stops to look back at you, drawing your attention to a small boat tethered to the shore.

You approach the boat and notice a robed and hooded boatman within.  His face is hidden in the shadows of his hood, but he stretches forth a pale bony hand towards you.  You reach into your crane bag and pull forth a gold coin.  On the face of the coin is the profile of a beautiful and merry lady with ornately braided hair.  On its reverse is a lantern and two crossed brooms.

You place the coin into the boatman's skeletal hand and climb into the boat.  The boatman pushes off and begins to row you eastward through the lake of fire.  The heat of the lake is immense, but also comforting.  You realize that this heat is the warmth of spring.  It is the heat that melts snows and encourages tender plants to grow.  The light of the lake is intense, but also beautiful.  You understand that this light is the light of the sun at dawn.  It paints the sky in brilliant shades of orange, rose, and crimson. 

Through the waves of heat ahead of the boat you notice an island.  On the island is a gleaming golden castle.  The castle shines in the light of the fiery lake.  It is constructed of solid gold set with yellow topaz and its many turrets are festooned with banners and flags of every color.  As you near the shore you can hear joyful music and laughter pouring forth from the castle.

The boat is now ashore on this merry island.  You climb out of the boat and as you set your feet upon the island you notice that they feel very light, as if imbued with natural grace.  You feel warmth and joy flowing upwards from the land to your heart and all of your being is infused with comfort and contentment.  The scent of a warm savory feast greets your nose, and lingers there with the smells of frankincense and amber.  You smile widely and warmly.  

The immense golden doors of the castle open to you, revealing a shining hall filled with laughter and song.  The golden hall is draped with banners of many colors, and in it is an impossibly long table of birch.  Seated at this table are heroes of myth and legend.  Cuchulain feasts on roasted meat and golden mead while Odysseus and Finn MacCool laughingly trade boasts and riddles.  Hercules drinks deeply of the toast that Boudica proclaims in honor of a song Orpheus has just sung.  From beside him Taliesin smiles at you and waves you over.  “We've been expecting you,” he says merrily.  You ask him where you are and he replies, “There are many names for this place.  Some call it Valhalla.  Others call it Hell.  I call it the Castle of Revelry.  It is the home of Queen Hulda and her golden lantern.” 

Taliesin points to a set of double doors near you.  The doors are solid gold and covered in countless finely sculpted symbols.  Among these you notice a goose and a broom.  You move to touch the doors and they swing open at your gesture. 

The room inside is bathed in brilliant white light.  It blinds your vision for a moment, and when your eyes adjust you see a pale and beautiful woman with elaborately braided red hair.  She is seated on throne of solid topaz and she wears a dress of gold.  Her eyes are the color of amber flecked with gold and she is smiling warmly at you.  To her right is a table with an object upon it that shines so brightly you cannot bear to look directly upon it.  To her left is a broom with an intricately carved handle and a brush of birch twigs. 

“I am called Hulda” she says.  Her voice is a mixture of sultry, dusky alto and the tinkling of tiny brass bells.  You can taste warm honey in your mouth when she speaks.  The scent of frankincense and cinnamon fills your nostrils.  Your entire being is infused with radiant heat and you feel slightly dizzy. 

She smiles more deeply and gestures to the shining object to her right.  “This is the treasure of Castle of Revelry.”  At her words your eyes adjust to its radiance and you can see that it is a golden lantern.   Its light shines the semblance of pictures, stories, and riddles on the golden walls of the room.  Your head fills with music and poetry as you look at its light. 

Hulda laughs.  Her laugh is intoxicating and you can feel your head swimming in confusion and wonder.  Hulda leans forward on her throne and captures your gaze. “I have a message for you,” she says.  She takes your hand and whispers her secret message in your ear.

Hulda bids you farewell and kisses your cheek.  Your flesh stings at the hot touch of her lips.  The lantern beside her brightens like the white hot sun and you begin to sweat.  You take your leave of the room hastily, disoriented by the heat and light.

Back in the great hall heroes continue to feast boisterously.  Two yellow haired Valkyries gently take you by the arms and lead you through the hall.  Taliesin winks at you as you pass by.  The Valkyries escort you out the door of the Castle and into the boat you arrived in. They pay the boatman a gold token and you drift swiftly back across the lake of fire to the gray-skied birch forest.  Geese honk in the distance. At the shore of the gray spring land is the start of a footpath, the same straight path that the rabbit first lead you down.  You follow the path back through the birch forest, past the thicket and the paperwhite narcissus, back to the place where you awoke.  You lay down in the cool, damp springtime forest and rest. 

Monday, February 20, 2012

The Gandreigh

A gandreigh is a riding pole used to fly out astrally to access different realms.  The gandreigh can be a broom, a staff, a stang, or even a wand that the rider uses to send forth a fetch for the astral body to inhabit.

Nigel Jackson writes:
"The stick is the Gandra which is both the magic wand and stick that straddle the Witch of the North. It is a variant of the classic broom or forked stick of witches in Europe. The armies of the night-flying creatures on sticks are called "the gandreigh" in Old Norse. This applies to the flight of witches and the dead ghost hunting Wild."
The gandreigh is not used for physical flight through consensus reality, rather it acts as a world tree by which we can access levels of being through "flying" (or climbing) up and down the pole.

In our tradition the world tree is symbolized by the Spiral Castle, although the stang, staff, or broom is a personal tool which acts as an expression of this energy.  It is the witches most personal tool and is usually destroyed upon a witch's death or given as a kuthun.

Thursday, December 1, 2011

Meditation: Visiting the Holly King, Janicot

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Yuletide meditation. It takes place in the Glass Castle, which is the northwest area of our compass.  It is the home of the Holly King, who we honor as Janicot.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Holly King, Janicot
You awake in a grove of holly trees at night.  Frost has made the ground around you hard, and sparse snowflakes drift silently through the air.  A full moon illuminates the grove and causes the frosty earth to look as if it were made of glass.  It is cold enough to see your breath fog the air. Other than the sound of the frosty forest floor crunching beneath your feet the grove is entirely silent. 

Despite the chill and silence you are certain that you can feel something watching you.  You are startled to make out the shape of a large black goat silently standing between two holly trees near you.  The goat watches you, motionless, except for the steady rhythm of breath.  As he stares into your eyes you feel that you can hear his thoughts.  The goat claims he has something important to show you.  He moves towards you slowly and turns so that his side is facing you.  He then asks you to climb on his back for a ride.  You do this, silently and carefully. 

When you are situated comfortably on the goat's back he begins to walk.  Slowly at first he plods through the stands of holly, then trotting faster as the forest clears.  Now through an icy meadow he runs at a full gallop.  The cold wind whips at your clothing and snowflakes sting your cheeks.  The goat charges faster still and ahead you can see the edge of a steep cliff.  You cling to the goat's shaggy hide as he leaps over the cliff's edge. 

You are surprised to discover that your steed is now flying.  Swiftly through the night air you ride atop the black goat.  He soars high above the holly trees.  Higher he climbs and faster too.  Into the snow clouds he flies, and across the mists above the clouds he carries you. 

Through the mist you can see a sparkling castle.  It appears to be made of glass or ice, and it shines like cut diamonds in the moonlight.  From its turrets hang banners of pale blue and white.  As you approach the castle you can hear the sound of a choir singing softly from within. 

The goat alights on a snowy bank near the great mirrored castle doors.  He says that he will wait for you outside.  You ask him what place this is and he answers, “There are many names for this place.  Some call it Merlin's Tomb.  Others call it the Fata Morgana.  I call it the Castle of Glass.  It is the home of King Janicot and his glass orb.” 

The doors of the castle fly open suddenly and reveal a glass staircase within.  You enter the castle and climb the staircase.  You are surprised to find that although the staircase is very long the climb is an easy one, as though you were floating.  Yet, as you reach the top of the stairs you find that you are suddenly gasping for breath. 

In front of you are two large intricately carved doors of glass covered in countless symbols. Among these you notice a wren and a goat. You move to touch the doors and they swing open at your gesture.

The room inside twinkles with pale icy light. In it you see a cloven-hoofed man with a long black beard and a crown of goat horns. He is seated on throne of glass and he wears fur hides. His eyes are dark and he regards you with a cool countenance. To his right is a table with a large glass orb hovering over it. To his left is a staff of holly bearing leaves, and berries. “I am called Janicot” he says. His voice is soft and low like thunder in the distance. You can feel your body chill when he speaks. The scent of pine and mint fills your nostrils. Your entire being is infused with piercing coolness and you feel shocked into alertness.

He smiles knowingly and gestures to the glass orb to his right. “This is the treasure of the Glass Castle.” You peer into the glass orb and can see a mist swirling within it. From the mist come shapes and symbols, some from your past, some from your present, and some from your future. The symbols evoke feelings of joy, wonder, sadness, desire, heartbreak, and deep love.

The symbols swirl faster in the mist, causing you to feel overwhelmed with emotion. Janicot laughs. His laugh is jarring and you can feel your mind spinning into multiverses you dared not dream of. Janicot steadies you with a sharp glance. “I have a message for you,” he says.  He leans forward and whispers his secret message in your ear. [long pause] 

Janicot bids you farewell and shakes your hand.  Your flesh stings at his frigid touch.  The room begins to fill with mist and you take your leave of it hastily.  You hurry down the glass staircase and through the mirrored doors.  The black goat waits for you on the snowy bank.  You climb aboard his back and he launches into the air, accompanied by a flock of small brown birds.  They are wrens, you realize, as you soar back across the misty moat.  The black goat flies you beneath the snow clouds and down over the tops of the stands of holly.  He lands gently in the same grove of holly trees where you first met.  You settle in beneath a large holly tree and rest.

Monday, October 24, 2011

The Stang on the Hill (or, The World Tree, or the Spiral Castle)

The Spiral Castle Tradition doesn't actively work with a "world tree" image, per se. That is to say, we don't use the image of a tree to serve the purpose of what the World Tree does in the cultures in which a World Tree is found. However, both our Spiral Castle and our stang upon the ancestral mound (which sits in the middle of the physical space of the compass as we work magic), serve exactly the same purpose, as I believe you will see.

Background and Purpose of the World Tree

The mythology and function of the World Tree seems to be a universal theme in cultures all over the world. References to a World Tree (or Cosmic Tree, Tree of Life, etc.) can be found in the Scandinavian, Finnish, Baltic, Hindu, Shinto, Native American, Mayan, Siberian, Hebrew, Christian, Egyptian, Mediterranean, Byzantine and Celtic spiritual beliefs and practices (to name only a few – the most easily discovered).

The World Tree takes many forms, extends in to many realms, is associated with many animals, but essentially has the same function in each culture. It always, no matter which version of the world tree is being described, connects the realms of existence in a sort of pathway that is (or is a symbol of) the act of creation. Through it, communication and the gaining of knowledge is possible. It is a symbol of both the macrocosm (the universe) and the microcosm (the person).  It is infinitely complex and surprisingly simple.

Connecting the Realms
   
The World Tree connects the realms of existence as they are seen and numbered according to a particular culture. The most common representation of this seems to be the idea of three realms (sometimes being divided into three sections). The Upper, Middle and Lower Realms – usually described as the heavens, Earth and the Underworld; or the Land of the Gods, the Land of Men and the Land of the Dead.

Communication/Messages

Many of the Gods receive messages from animal or spirit beings who travel up and down the tree. Likewise, shamans and priest/esses the world over are said to have the ability to climb the tree to gain the knowledge/wisdom of the other realms and to communicate with both Deity and the dead. This allows them, then, to bring back the advice or wishes of the spirits that guard and protect human life. Indeed, one of the shaman’s or priest’s responsibilities has always been to know the wishes of Deity (in whatever form it takes) and to communicate those wishes and wisdoms to the people.

Consciousness Unit

There is a body of evidence that suggests that the World Tree is a depiction of the “Consciousness Unit” (or CU) – sometimes also called the Collective Unconscious (though I think that is a misnomer since so many spiritual seekers are, in fact, conscious of it). Those who have been trained in out-of-body, meditative and astral techniques have all witnessed a similar structure that can be described as a tree. However, in some cultures, it was described as a mountain (hill, mound, Tor) or a tent (or in our case, a castle).

It is generally seen as nested spheres of energy or consciousness – one structure that houses several others, which house yet more. Although the people who saw it were all likely to have seen exactly the same structure, they used different words to describe it when they were once again in the physical world. This, of course, would all be based on cultural and linguistic limitations and understandings. The most universal description is that of a tree.

Priestly Training

In many cultures, there is the pervasive use of the World Tree as a tool for the training and initiation of preists/shamans. Though the ceremonies differ somewhat, many of them involve a time of sacrifice upon the tree. Others require that the initiate climb the tree (either physically, spiritually or both) to seek information or to trace the steps of creation/wisdom. It is, of course, not surprising, then, to think of Odin’s 9 nights on Ygdrassil as a sort of initiatory model – leading to the use of vision quests, the witches’ cradle, and the actual climbing of a tree as part of the priest’s initiatory process. (The Hanged Man in the Tarot could be said to be suspended from the World Tree to seek a new perspective or initiation into greater mysteries.)

Stars and the World Tree

There is a great association between the World Tree and two specific celestial bodies. The first is the North Star (Pole Star). In many cultures, this star is said to be the pin or tack at the top of the World Tree. (It reminds me of the star atop a Christmas tree, though the association would have been much older than Christianity. It was probably a part of the Cabalistic mysteries, and therefore absorbed unwittingly into the Christian mythos. Or, which is more likely, since I have seen no reference to the Pole Star in the Cabalistic World Tree information I found, it was probably assimilated from the older Indo-European practices and beliefs. Perhaps the Yule tree used in so many Germanic tribes was, in fact, an echo to Ygdrassil.)

The other celestial body associated with the World Tree, specifically in Mayan culture, is the Milky Way. Of course, I take some liberty in referring to an entire galaxy as one celestial body, but the idea is understood. In some descriptions, the Milky Way is called the World Tree. In others, it is seen as perpendicular to the World Tree.

In fact, the Mayan calendar is said to spring from the World Tree. It is this same calendar which, with the Mayans’ uncanny mathematical understanding of the “wobble (or precession) of the Earth’s axis, dates the Winter Solstice of 2012 as the point when the next cycle of that same wobble will begin. It is on this date that the North Star, from the Earth’s point of view, will point directly into the center of the Milky Way.

The starry connections to the World Tree are significant for the Tradition at hand, as well. In Robert Cochrane's writings, pay attention to his references to "Caer Ochren." They are in close concert and connection to the statement "I am a Hill," which he follows up with a description of a castle of seven gates, upon a gloomy hill, turning to the elements.


Crosses and Mountains

I am grouping crosses and mountains together because I see them as two similar, perpendicular derivations of the World Tree concept. Mountains, specifically, have been mentioned in several works as other ways of seeing the CU (the thing that the World Tree represents – that is to say “everything.”)

I only go into this idea of perpendicularity because its recurrence seems significant to me. In fact, the World Tree itself is sometimes described as vertical, sometimes as horizontal. Perhaps it is both, in a sense. Or, it could be, as the Cabalists have described it, that there are two different trees that are essentially one World Tree. The Tree of Life, in this line of thought, is vertical, and the Tree of Knowledge is horizontal. (They are depicted as columns running between certain spheres.)

This perpendicular meeting between two poles/columns/pillars is the symbol of a cross. It is balance. It is life hinged on wisdom, and wisdom hinged on life. It is the cross of sacrifice as seen in the Christian mythologies. It is the equilateral cross of the elements in the Celtic cosmology. It is the tree on which Odin hung. Moreover, it is the crossroads at which magic and initiation happen.

Then there is the mountain, whose base is the horizontal axis. The line from the base to the peak is the vertical axis. In some cultures, a specific mountain has been their World Mount. And mountains the world over have been deemed as sacred. In fact, many cultures have created mountains as representations of the concepts embodied within the World Mount/World Tree concept. The Great Pyramid of Egypt is a prime example of this, while the Celtic Tors are examples known to many others. The sacred mountain connects the realms just as the World Tree does. The Torprovides access to the three realms. Medieval witches, too, were said to fly to Bald Mountain at Samhain for their great revel.

 
The Animals of the World Tree


Typically, eagles are said to dwell in the uppermost branches of the World Tree, with other birds living in some of the lower ones. Deer and horses are associated with the trunk of the tree, while snakes are seen twisting around the roots.

Although these images are fairly consistent throughout the various cultures, the Norse Ygdrassil houses all of them, and a few others. Specifically, there is an eagle at the top (which associates the eagle in my mind, then, with the Pole Star). Between the eagle’s eyes perches a hawk. There is a dragon that is twisted among the roots, as well as other snakes and serpents who help him gnaw at those roots. A certain squirrel delivers messages between the Dragon and the Eagle, who are feuding. Other bringers of messages associated with Ygdrassil are the ravens who bring messages to Odin of Midgard and Niflheim (the middle and lower realms). There are also stags, a goat, and a hart who roam the branches and trunk and eat the leaves of the tree.

Interestingly, the name of the tree means “Odin’s Horse” (because he rode it to attain enlightenment). This is interesting because so many of the other World Tree mythologies have sacred kings or gods tethering their horses to the trunk of the World Tree. Furthermore, the word Cabala is derived from the same Latin word as the word for horse (equus). (I know it seems like a stretch, but the Spanish word for horse is caballo, and the Italian is cavallo,which certainly show the progression of the word into derivations.) Therefore, horses are largely associated with the World Tree. So much so that at least one version of the World Tree is named as a sort of horse -- a means in itself of "traveling."

Stang-Rider

Just as a priest or shaman is trained to ride the tree, so is a witch or anyone of us of sorcerous ilk trained to ride the stang, walk through the Spiral Castle, fly on the broom. The broom, after all, is fashioned from a forked staff -- a stang at its heart! These tools are aids in achieving soul flight, in fully experiencing the world around and within us, before and behind us, below and above us. In a great many ways, they are all the same tool, just fashioned in a different package.

Thursday, September 1, 2011

Meditation: Visiting the Silver Queen, Cerridwen

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Autumn Equinox meditation. It takes place in the Castle Perilous, which is the southwest area of our compass.  It is the home of the Silver Queen, who we honor as Cerridwen.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Silver Queen, Cerridwen
Artwork by Thalia Took

You awake in a cool thicket at twilight.  You notice that beneath you is a thick clump of ivy, which you haven been using as a bed.  The trees of the thicket are in autumn array.  Their leaves are scarlet, golden, russet, and brown, but seem gray, violet, and black in the fading light of sunset.

You notice that the thicket borders a field of grapes to the west.  In the western sky is a reddish violet glow.  You hear the keen of a hawk cut clearly through the dusk.

You walk into the vineyard, plucking ripe grapes from the vines and eating them.  Although the evening is cool, the grapes have held the warmth of day and their warm tart juice seems like blood in your mouth.

You hear a rough noise from within a stand of grapevine.  Suddenly an enormous boar leaps in front of you.  It snorts violently and bears its tusks.  You turn in fear and try to escape the beast, but you are hedged in by twisted vines and tangling ivy.

The boar charges at you, flinging spittle and rolling its eyes wildly.  Its tusk catches your ankle just above the heel. Your ankle throbs in pain at the gash. The boar flails its head around, tossing you into the air.  You land astride the massive boar and in a panic grab its tusks with your fists.  The boar bucks attempting to toss you from its back, but you are firmly planted.

The boar runs westward with you upon it still clinging to its tusks.  The scent of the beast assaults your nose.  The wound in your ankle is deep.  Blood runs down the side of the boar as it rushes onward towards the setting sun.  The jostling movement of the boar, the pain of your wound, and rapid blood loss make you feel disoriented.

On the horizon you see a dark lake.  The boar continues its frenzied charge into the dark lake.  You are now riding through the lake on the back of the swimming boar.  The lake is warm and dark, like the warm dark blood that flows from your ankle.  It reflects the violet-red of the setting sky above, making it appear to be made of blood.  You realize then that this is no illusion of light. The lake itself is a lake of blood.

The bitter metallic scent of blood fills your nostrils as the boar charges onward towards an island.  On the island is a castle of dark stone.  The castle is embellished with silver and rubies, and from its turrets fly banners of crimson.  As you reach the shore of black sand, you can hear wailing from within the walls of the castle.

The boar stops at the shoreline and gives a loud snort.  You climb off of the boar carefully, nursing your wounded ankle.  The boar regards you for a moment and then rushes back into the lake of blood, leaving you behind on the dark island.  You wonder aloud what place this is, and from the shoreline comes a low and melancholy reply, “This is a place with many names.  Some call it the Grail Chapel. Others call it the Well of Souls.  I call it the Castle Perilous.  It is the home of Queen Cerridwen and her silver cup.”

You turn to see a darkly robed and hooded figure standing in a boat at the shoreline.  The boatman's face is hidden in the shadows of his hood, but he stretches forth a pale bony finger to point at the great doors of the castle.  The doors open slowly with a creaking noise, and the smell of myrrh and moss meets your nose.  You enter the castle and the doors slam shut behind you.

Sounds of dripping cave water and distant wailing fill the air.  You shudder to find that what you thought were rubies studding the walls are actually drops of blood, so that the walls appear to be bleeding.  It is damp and cold here, and the sound of your shuffling feet echo through the dark halls.  Your ankle throbs in pain from the boar's wound.  You are filled with dull and nameless despair, yet you shuffle forward.

At the end of a long dark hall are two large silver doors covered in countless finely sculpted symbols.  Among these you notice a sow and a cauldron.  You move to touch the doors and they swing open at your gesture.

The room inside is bathed in soft silver moon light.  In it you see an aged and beautiful woman with long gray hair.  She is seated on throne of silver and she wears a dress of black.  Her eyes are the color of the stormy sea and she offers you a knowing smile.  To her right is a table with glowing silver cup upon it. The light of the room seems to be coming from this cup.  To her left is a large iron cauldron adorned with a silver ivy and vine design.  “I am called Cerridwen” she says.  Her voice is a deep and rhythmic like the pounding of waves against the shore.  You can taste salt in your mouth when she speaks.  The scent of myrrh and cypress fills your nostrils.  Your entire being is infused with rushing coolness and you feel slightly dizzy.

She nods at you and gestures to the silver cup to her right.  “This is the treasure of Castle Perilous.”  At her words the cup floats from the altar towards you.   It rests against your lips and tips its vintage into your mouth.  You drink deep of its contents.  You can feel the wound in your ankle knitting closed, and all other pains and illnesses being cured and healed within you.  Power seems to vibrate from the base of your spine up through the crown of your head.  You tremble at the sensation of vitality and power that has infused your being.

Cerridwen fixes her gaze upon you and leans forward from her throne.  Her eyes are like sacred wells.  You feel that you may faint from the overwhelming flood of power in and around you. “I have a message for you,” she says.  She takes the cup from your lips and whispers her secret message in your ear. [long pause]

Cerridwen bids you farewell and touches your forehead.  You shiver at the cool dampness of her touch.  The cauldron beside her begins to boil.  You take your leave of the room hastily, disoriented by the power still coursing through you.

The hall is dank and still filled with distant wailing, but you understand now that it is not just the wailing of despair and sacrifice, but also of labor and infancy.  On the black shore the boatman waits with an outstretched bony hand.  You reach into your crane skin bag and retrieve a silver coin.  On its face is the profile of Cerridwen.  On its reverse is a boar leaping from a cauldron.  You place the coin into the boatman's skeletal hand and climb into the boat.

The boatman pushes off and begins to row you back through the dark lake of blood.  A hawk cries out as it circles over the barge. At the shore you can easily find the path that the boar created when it violently carried you off earlier.  You trace the path back through the vineyard and into the autumn thicket where you began.  There in the thicket is the patch of ivy you had made into your bed.  You lay down on the ivy and rest.

Sunday, June 5, 2011

Meditation: Visiting the Oak King Cernunnos

 Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Midsummer meditation. It takes place in the Castle of Stone, which is the southeast area of our compass.  It is the home of the Oak King, who we honor as Cernunnos.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. Briefly, the three realms are Sky above (first realm), Land around (second realm), and Sea below (third realm).  The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Oak King Cernunnos

You awake in a forest of oak trees at midday.  Red breasted robins sing from the trees, and the forest is green with the radiance of nature in summertime.

A rustling from behind you causes you to turn around quickly.  Only a few yards from you is a magnificent stag.  His antlers are as broad as your arms when fully outstretched.  His hide is rich russet.  He bears seven tines on each antler.

The stag gives you a loud snort and tosses his head.    You are consumed with a desire to capture this roebuck, and as if it knew what you were thinking, the stag suddenly bolts away from you.  You give chase.  You run through the oak forest as quickly as any deer could, bounding over creeks and fallen trees.  You can see the stag ahead of you, and you keep pace behind him.  You run at full tilt past mighty oak trees that dwarf you and your quarry.

The stag clears the forest ahead of you and enters a green grass field.  You follow behind him.  He disappears into a huge sloping green valley, and still you rush down the slope after him.  Although your focus remains on chasing the stag, you notice that the valley seems to be constructed like a massive ancient earthwork.  In the center of the valley rises a high grassy hill and upon this hill appears to be a stone fort of some kind.  The stag pauses briefly at the base of the great hill and then bounds up it.

You reach the base of the hill and are momentarily daunted by its steepness and height.  Yet you find force of will to begin the climb upwards.  Up the hill you climb, your legs scrambling.  Up the hill of grass, your fingers struggling to find holds in the emerald green turf.  Up to the top of the earthwork mound, your arms aching from pulling along the weight of your body.

Although you are nearly exhausted you have reached the top of the hill.  You do not see the stag but you notice that you are near a set of enormous oaken doors.  The doors are the entrance to a massive fort of gray stone.  The fort's turrets are adorned with the standards of warriors and kings.  From within the fort you can hear sounds of steel clashing and voices yelling commands.

You approach the doors and knock, but they remain closed to you.  To your side you hear a snort.  It is the stag.  He walks up to the oak doors and touches them with his antlers.  The doors open with a wooden thud.

Within the fort is a field where thousands of warriors from myth and legend are training for battle.  Achilles wrestles with Lancelot as Parzival and Sigurd cross steel.  Spartans train next to samurai.  You watch as Scathac demonstrates for Hector how she wields a spear.  A voice from behind addresses you.  You turn to see it is the Arthurian knight Sir Gawain.  “We've been expecting you,” he says gravely.  You ask him where you are and he replies, “There are many names for this place.  Some call it Troy Town.  Others call it Camelot.  I call it the Castle of Stone.  It is the home of King Cernunnos and his stone bowl.”

Gawain points to a set of double doors across the field.  The doors are of oak intricately carved with countless symbols.  Among these you notice a stag and a robin.  You move to touch the doors and they swing open at your gesture.

Inside the room is a tan and muscular man with thick brown hair.  He wears a crown of antlers.  He is seated on a throne of stone and he wears tanned leather and a green cloak.  His eyes are as green as emeralds and he is smiling broadly at you.  To his right is a table with a stone saucer on it.  To his left is a staff of oak bearing leaves, catkins, and acorns.

“I am called Cernunnos” he says.  His voice is deep and musical and reminds you of the sounds of animals.  You can feel your pulse quicken as he speaks.  The scent of moss and musk fills your nostrils.  Your eyes widen in wonder as you realize that his antlered crown isn't really a crown at all.  He has antlers as broad and majestic as the stag you chased to this place.

His eyes sparkle as he gestures to the stone saucer to his right.  “This is the treasure of the Stone Castle.” You approach the bowl and peer into it.  Inside of the bowl it is very black.  There are three stones and a silver spiral floating in the darkness.  The stones roll in circles as the spiral spins and shifts.  They create patterns and symbols that you understand are related to the pattern of your life.  Peering deeper into the blackness of the bowl you are filled with wisdom and peace.  In the bowl you begin to perceive the purpose of your life's journey and the path you must take to accomplish your destiny.

The symbols shift further, making your head spin in wonder.  Cernunnos chuckles knowingly. His laugh is deep and rolling. You can feel it envelop you like the  shade of a great and ancient forest.  Cernunnos set his hand on your shoulder to steady you. “I have a message for you,” he says.  He leans forward and whispers his secret message in your ear. [long pause]

Cernunnos bids you farewell.  He and shakes your hand and claps you to his chest.  He is warm and smells of musk and loam.  Around you the room seems to fill with foliage.  Leave it hastily, hurrying past the field where warriors are training.  Gawain salutes you as you pass.  Beyond the oaken doors of the fort awaits the great stag that lead you here.  He now regards you with a knowing respect. You follow him as he runs down the great hill and into the valley.  He waits for you to catch up to him, glancing behind.  You enter with him into the oak forest .  The stag leaves you in an oak grove with the midday sun shining upon you.  You settle in beneath a large oak tree and rest.
Related Posts Plugin for WordPress, Blogger...