Showing posts with label laying the compass. Show all posts
Showing posts with label laying the compass. Show all posts

Thursday, October 27, 2016

The Red Meal: The Housle

It is a common part of many religious traditions to partake in a small, sacrificial meal at the end of the rite or ceremony. We, too, participate in a Eucharistic tradition of imbibing en-spirited wine and consuming en-spirited grain as representations of sacrifice needed for the magic we have performed.

In many witchcraft traditions, this meal is called "Cakes and Ale" or "Cakes and Wine." We call it the Housle, or Red Meal, and base it in part on a ritual created by fellow walker of the crooked path, Robin Artisson.

Here follows our own rite of the Housle.

Preparation

When the compass is first laid, place the following items in the Castle Perilous (southwest corner): Dark bread in a bowl (or lipped dish) and Red Wine in Silver Quaich or Chalice.  In the Spiral Castle (center, near the stang) will be placed the Red Knife.

Ritual

1. The sacrificial meal is brought from Castle Perilous to the Spiral Castle by the Witch.
2. Tread the Mill widdershins three times while singing the Housle Song. (see below)
3. Say, “For our Ancestors, our Gods, and Ourselves, we do this.”
4. Bless the bread by saying: “Here is bread, flesh of the Earth, blessed to give us life and strength. I consecrate it in the name of the Old Ones.”
5. Kill the bread by saying: “I take its life and give it to Them.” Cut it with the red knife.
6. Bless the wine by saying: “Here is wine, blood of the Earth, blessed to give us joy and abundance. I consecrate it in the name of the Old Ones.”
7. Kill the wine by saying: “I take its life and give it to Them.” Slide the knife over the top of the quaich/chalice to cut its throat.
8. Each person eats and drinks of the Meal, making whatever personal offerings they like into the bowl.
9. The remainder of the wine is poured into the bread bowl, and each person dips their finger in and anoints themselves. This can also be used for blessing tools, etc.
10. The Meal is either given to the ground now (if outside) or later (if inside) with the following Declaration:
“As some is taken, so is this given
By the sons and daughters of the family of the Old Faith.
I give it to the Ground.
I give it to the Old Ones
That above and below will become one.
For what is taken is truly given,
And what is given is truly taken.
The day and night are wed
As the living and the dead.
Here is shown a Mystery.”


The Housle Song
To the tune of Greensleeves

To Housle now we walk the wheel
We kill tonight the blood red meal
A leftward tread of magic's mill
To feed the Gods and work our Will.

Red! Red is the wine we drink!
Red! Red are the cords we wear!
Red! Red is the blood of God!
And red is the shade of the Housle.

In October of 2013, three of us recorded ourselves singing the chant and posted it to YouTube.

Saturday, October 12, 2013

The Castles: Cross-Quarter Watchtowers of the Spiral Castle

The four Castles of the AFW Tradition can be thought of as four Watchtowers on the Spiral Castle. These Watchtowers (Castles) house the four treasures of the Trad and are kept by the Kings and Queens -- aspects, essentially, of the Witch Father and Witch Mother.

Why Castles? That is an excellent question.

Robert Cochrane writes about the castles of Arthurian legend playing a large role in his sense of the Arte Magical. He discusses the Castles and the Two Kings and Two Queens only a little in his letters with Wilson and Gills, but they are mentioned and even explained to a certain extent.

Also, my (Laurelei's) teacher within the Craft talked a little of Castles as a circle-casting system. However, we never had enough instruction in that system to adequately make use of it.

So, as we read through the Cochrane materials together, we addressed this question of Castles head-on. Did they fit our system? Which Castles were they? What and who was in them? What purpose did they serve?

The many castles that are mentioned within Arthurian legend (and beyond, in sources like the Mabinogian, etc) are integral parts of the Quest. They each hold treasures and are kept by wise and sometimes fearsome Masters. They guard the Mysteries, each in their own way. So, yes, we saw them as symbolically linked to the Tradition we were creating.

The following is a simplistic overview of each of the Castles. In time, we hope to have fuller descriptions of each. (As of this writing, we only have two described in their own posts.)


The Glass Castle – Caer Witrin, Glastonbury


Keeper: The Holly King, Janicot, the Goat God
Treasure: Glass Orb 
Symbol: an empty blue circle
Location: upon a cloud, northwest
Times: Yule
Totems: Goat, Holly, Wren


Castle of Revelry – Valhalla, Hell, Golden Castle

Keeper: Hulda, Freya, Brighid
Treasure: Golden Lantern 
Symbol: a yellow circle with a yellow dot at its center
Location: surrounded by a Lake of Fire, northeast
Times: Spring Equinox
Totems: Hare, Goose, Birch


Stone Castle – Caer Bannawg, Four-Cornered Castle, Hillfort

Keeper: The Oak King, Basa-Jaun, Cernunnos, the Stag God
Treasure: Stone Bowl 
Symbol: a green circle with an equal armed cross
Location: upon a hill, southeast 
Times: Midsummer
Totems: Stag, Robin, Oak


Castle Perilous – Grail Chapel, Binah, Bloody Castle, Silver Castle
Keeper: Silver Queen, Cerridwen, Babalon
Treasure: Silver Chalice 
Symbol: a red circle with a horizontal line
Location: surrounded by a Lake of Blood, southwest
Times: Autumn Equinox
Totems: Chicken, Swine, Vine

Laying the Compass, Cheat Sheet

We have had lots of questions recently about Laying the Compass. To clarify the process, we have just updated and edited our original post on Laying the Compass, which you'll want to read if you would like to do rituals in the AFW-style.

Also, for ease and convenience, I'd like to put forward this shortened version, which can act as a cheat sheet for helping you remember the order of the calls. I know that many of you will be Laying the Compass and doing ritual entirely by yourself, so these are notes that reflect how I call everything when I am alone.


*Ground and center first

 
*Stand in the middle of the space -- where the crossroads meet

 
* Call the Realms (1st circle) -- above, below, between

 
* Call the Gates (2nd circle) -- N&S (Wagon Track), E&W (Line of Qayin) (We call them in their opposite pairs and bring them toward the middle -- this is how we create the crossroads)

 
*Call the Castles (3rd circle) -- Revelry & Perilous (Queen's Road) , Stone & Glass (King's Road) -- (same thing -- calling opposites toward the middle to form the crossroads)

 
* Acknowledge the Spiral Castle as the Stang at the Crossroads, the Tree on the Hill -- that central place that opens into all worlds

I don't ever stick to a script, and sometimes I don't use words at all. (If I'm doing it solely for myself, I don't use words.) I focus on the feelings, the imagery, the Deities, the treasures/weapons, the road -- all of the things that I know are in that place.


Now that I have been doing it for such a long time, I don't often have physical symbols near me, either. Our coven doesn't have the space at the moment to set up all the regalia, either. So, it is is helpful to note that you can call on the power of each Realm, each Gate, and each Castle without having those "magic feathers" to remind you. All you truly need is yourself, filled with intent and visualization.




Tuesday, March 13, 2012

Widdershins, Sunwise, and Calling the Circle

Because we have set out to make this a family tradition, sometimes our daughter comes to us with questions that we have taken for granted.  Earlier this week she asked us about what widdershins means and what it is used for.
Widdershins (sometimes withershins, widershins or widderschynnes) means to take a course opposite the apparent motion of the sun, to go anticlockwise or lefthandwise, or to circle an object by always keeping it on the left.[1] The Oxford English Dictionary's entry cites the earliest uses of the word from 1513, where it was found in the phrase "widdersyns start my hair", i.e. my hair stood on end.

The use of the word also means "in a direction opposite to the usual", and in a direction contrary to the apparent course of the sun. It is cognate with the German language widersinnig, i.e., "against" + "sense". The term "widdershins" was especially common in Lowland Scots.

There are many groups that choose to work either exclusively widdershins -- especially those that tread the mill -- or its opposite, sunwise (also known as deosil).  
 In Scottish folklore, Sunwise or Sunward was considered the “prosperous course”, turning from east to west in the direction of the sun. The opposite course was known in Scotland as widdershins (Lowland Scots), or tuathal (Scottish Gaelic, lit. northerly), and would have been counterclockwise. It is perhaps no coincidence that, in the Northern Hemisphere, "sunwise" and "clockwise" run in the same direction. This is probably because of the use of the sun as a timekeeper on sundials etc., whose features were in turn transferred to clock faces themselves. Another influence may also have been the right-handed bias in many human cultures.

This is descriptive of the ceremony observed by the druids, of walking round their temples by the south, in the course of their directions, always keeping their temples on their right. This course (deiseal) was deemed propitious, the contrary course, tuathal, fatal, or at least, unpropitious. From this ancient superstition are derived several Gaelic customs which were still observed around the turn of the twentieth century, such as drinking over the left thumb, as Toland expresses it, or according to the course of the sun. Wicca uses the idiosyncratic spelling deosil - however, this is not used in any of the three Gaelic languages.

 We choose to tread the mill in both directions, depending on the nature of the rite.  We use the mill to lead us either up and out or down and within.  When treading sunwise, the energy rises upward spiraling us into the first realm, Ceugent. Treading widdershins brings the energy down into the land where we can access the third realm, Abred.  Neither of these movements is more desirable than the other, they are both as necessary and as benign as the positive and negative poles of a magnet.  

So, when casting the caim by calling in the gates and castles of the circle which way direction do we choose?  Many traditions call sunwise and dismiss widdershins, but we work the circle in a completely different pattern.

When casting the caim we call inward towards the Spiral Castle.  We call the gates and castles two-by-two to create the old straight track that joins each gate to the center like the spokes of a wheel. 

The circle is thrice cast, as of old, but by the power of the gates and guardians, not by the power of ourselves as casters.  The circle is cast not to hold energy out or even in, but to sain the space.

First we call to the realms, Ceugent above, Gwyned between, and Abred below.  This is the first circle. 

Next we call by honoring the station that the Spiral Castle is turned to in the year wheel.  Therefore, since it is now March as I write this, and the Spiral Castle is open to face the Spring Equinox, we would begin by calling the Castle of Revelry, acknowledging its treasure, the Golden Lantern, and its sovereign, the Golden Queen.  We would then call along the Path of the Queens across to the Castle Perilous, home of the Silver Queen and the Holy Grail.  We continue by calling along the Path of the Kings to the Stone Castle and the Glass Castle.  Each of these paths meet in the center at the stang, or Spiral Castle.  This is the second circle.

The third circle is that of the gates, or Airts, where we call to the four elemental quarters and the Great Gods of our Tradition.  We call to the White Goddess and the Black Goddess through the South and North gates, homes of Earth and Air.  This is the Path of the Rose-Painted Wagon, which is a mystery.

We then call along the Path of the Sun, East to West, dawn to twilight, the road of Tubal Cain.  In the East shines Lucifer/Malek Taus/Azazel, light-bringer, lord of creation and inspiration.  Tubal Cain stokes the forge and the sun rises, the cunning fire rises, the light of reason rises.  Fire blazes forth from the Eastern gate, filling us with warmth and force of Will. 

We echo that calling to Tubal Cain in the West, Lord of the quench tank.  Here Tubal Cain is the Dark Lord of Death and Magic, who peacefully shepherds those beyond the veil, and raucously leads out the Wild Hunt.  He comes from the Western gate, place of Water, land of the setting sun, place of the Blessed Isle of Avalon.  Here lies the weapon of the helm, the mask, the Helkapp by which Death comes silent and invisible.

Thus is the third circle cast. 

Together the three circles, sending out rays in all directions: above and below, north and south, east and west, and all places between, build the Spiral Castle, the stang which we use as a gandreigh to travel out to each of the realms, and all of the places between.

By treading the mill sunwise or widdershins we can travel out or send forth energy to wherever and whenever we choose, guarded by our Gods, and the Watchtowers of legend.

Friday, March 2, 2012

Meditation: Visiting the Golden Queen, Hulda

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Spring Equinox meditation. It takes place in the Castle of Revelry, which is the northeast area of our compass.  It is the home of the Golden Queen, who we honor as Hulda, Holt, or Holle. To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Golden Queen, Hulda

You awake to find yourself in a forest of birch trees just before dawn.  It is early spring and the air is damp and cold.  Paperwhite narcissus nod their heads beneath the stands of slender white birch.  You face the east, and notice a rosy glow in the sky there. 

Suddenly from a thicket a rabbit darts forth.  It stops in your path and sits upright on its haunches observing you.  Its dark sparking eyes regard you coolly.  It twitches its nose at you, as if to say, “follow me!” It turns slowly to the east and dashes through the forest.  You hurry eastward after the rabbit.  As you follow it you begin to realize that it is leading you along a clear and straight path through the forest, although you had not noticed the path before. 

The rosy glow of the eastern sky deepens and shifts to soft coral pink and brilliant orange.  A flock of geese fly overhead.  They honk urgently as they sail through the flaming sky. You can feel yourself beginning to warm as you move swiftly down the path towards the growing light.  You can see that the rabbit has stopped ahead in a bright clearing. 

As you enter the clearing you are amazed to see a lake of fire flowing by it.  Bright tongues of flame lick the bank like waves, and molten lava mixes with pure fire along the shores of this mysterious lake.  The rabbit dashes along the riverbank and stops to look back at you, drawing your attention to a small boat tethered to the shore.

You approach the boat and notice a robed and hooded boatman within.  His face is hidden in the shadows of his hood, but he stretches forth a pale bony hand towards you.  You reach into your crane bag and pull forth a gold coin.  On the face of the coin is the profile of a beautiful and merry lady with ornately braided hair.  On its reverse is a lantern and two crossed brooms.

You place the coin into the boatman's skeletal hand and climb into the boat.  The boatman pushes off and begins to row you eastward through the lake of fire.  The heat of the lake is immense, but also comforting.  You realize that this heat is the warmth of spring.  It is the heat that melts snows and encourages tender plants to grow.  The light of the lake is intense, but also beautiful.  You understand that this light is the light of the sun at dawn.  It paints the sky in brilliant shades of orange, rose, and crimson. 

Through the waves of heat ahead of the boat you notice an island.  On the island is a gleaming golden castle.  The castle shines in the light of the fiery lake.  It is constructed of solid gold set with yellow topaz and its many turrets are festooned with banners and flags of every color.  As you near the shore you can hear joyful music and laughter pouring forth from the castle.

The boat is now ashore on this merry island.  You climb out of the boat and as you set your feet upon the island you notice that they feel very light, as if imbued with natural grace.  You feel warmth and joy flowing upwards from the land to your heart and all of your being is infused with comfort and contentment.  The scent of a warm savory feast greets your nose, and lingers there with the smells of frankincense and amber.  You smile widely and warmly.  

The immense golden doors of the castle open to you, revealing a shining hall filled with laughter and song.  The golden hall is draped with banners of many colors, and in it is an impossibly long table of birch.  Seated at this table are heroes of myth and legend.  Cuchulain feasts on roasted meat and golden mead while Odysseus and Finn MacCool laughingly trade boasts and riddles.  Hercules drinks deeply of the toast that Boudica proclaims in honor of a song Orpheus has just sung.  From beside him Taliesin smiles at you and waves you over.  “We've been expecting you,” he says merrily.  You ask him where you are and he replies, “There are many names for this place.  Some call it Valhalla.  Others call it Hell.  I call it the Castle of Revelry.  It is the home of Queen Hulda and her golden lantern.” 

Taliesin points to a set of double doors near you.  The doors are solid gold and covered in countless finely sculpted symbols.  Among these you notice a goose and a broom.  You move to touch the doors and they swing open at your gesture. 

The room inside is bathed in brilliant white light.  It blinds your vision for a moment, and when your eyes adjust you see a pale and beautiful woman with elaborately braided red hair.  She is seated on throne of solid topaz and she wears a dress of gold.  Her eyes are the color of amber flecked with gold and she is smiling warmly at you.  To her right is a table with an object upon it that shines so brightly you cannot bear to look directly upon it.  To her left is a broom with an intricately carved handle and a brush of birch twigs. 

“I am called Hulda” she says.  Her voice is a mixture of sultry, dusky alto and the tinkling of tiny brass bells.  You can taste warm honey in your mouth when she speaks.  The scent of frankincense and cinnamon fills your nostrils.  Your entire being is infused with radiant heat and you feel slightly dizzy. 

She smiles more deeply and gestures to the shining object to her right.  “This is the treasure of Castle of Revelry.”  At her words your eyes adjust to its radiance and you can see that it is a golden lantern.   Its light shines the semblance of pictures, stories, and riddles on the golden walls of the room.  Your head fills with music and poetry as you look at its light. 

Hulda laughs.  Her laugh is intoxicating and you can feel your head swimming in confusion and wonder.  Hulda leans forward on her throne and captures your gaze. “I have a message for you,” she says.  She takes your hand and whispers her secret message in your ear.

Hulda bids you farewell and kisses your cheek.  Your flesh stings at the hot touch of her lips.  The lantern beside her brightens like the white hot sun and you begin to sweat.  You take your leave of the room hastily, disoriented by the heat and light.

Back in the great hall heroes continue to feast boisterously.  Two yellow haired Valkyries gently take you by the arms and lead you through the hall.  Taliesin winks at you as you pass by.  The Valkyries escort you out the door of the Castle and into the boat you arrived in. They pay the boatman a gold token and you drift swiftly back across the lake of fire to the gray-skied birch forest.  Geese honk in the distance. At the shore of the gray spring land is the start of a footpath, the same straight path that the rabbit first lead you down.  You follow the path back through the birch forest, past the thicket and the paperwhite narcissus, back to the place where you awoke.  You lay down in the cool, damp springtime forest and rest. 

Monday, January 30, 2012

The Airts: Elemental Quarters of the Spiral Castle

The Airts of Traditional Craft correspond to different elemental quarters than those found in Wiccan and Ceremonial traditions.  The Airts are based on old "Celtic" lore.

The North – Air

Values: Intellect, Thoughts, Inspiration, Communication, Flight, Divination
Colors: White, sky blue, black, silver
Symbols: Circle, bird, bell, flute, chimes, clouds, Sylphs, the Angel
Tools: Keek stone, flail, knives
Weapons: Staff/Spear
Musical Instruments: Reed instruments
Times: Imbolc, Midnight, Winter, Old Age
Places: Sky, mountaintop, treetop, bluffs, summit of a mound
Zodiac: Aquarius, Gemini, Libra
Sense: Scent
Power: To Know
Process: Chanting, Visualization, Reading, Speaking, Praying, Singing, Fragrance, Charms

The East – Fire

Values: Passion, Power, Will, Energy, Courage, Strength, Light
Colors: Red, orange, amber
Symbols: Triangle, lightning, flame, candle, Salamanders, the Lion
Tools: The lamp, wand, staff
Weapons: Sword
Musical Instruments: String Instruments
Times: Beltane, Dawn, Spring, Youth
Places: Volcanoes, ovens, hearths, bonfires, deserts
Zodiac: Aries, Leo, Sagittarius
Sense: Sight
Power: To Will
Process: Dancing, Burning, Candle-magic, Solar magic, Mirrors

The South – Earth

Values: Growth, Experience, Authority, Money, Physicality, Security, Nourishment
Colors: Black, brown, russet, green
Symbols: Square, cornucopia, scythe, salt, stone, Gnomes, the Bull
Tools: The casting bowl, pentacles, horns
Weapons: Shield
Musical Instruments: Drums
Times: Lammas, Noon, Summer, Coming of Age
Places: Caves, forests, fields, gardens, canyons
Zodiac: Capricorn, Taurus, Virgo
Sense: Touch
Power: To Keep Silent
Process: Burying, Grounding, Binding, Eating, Totemic magic, Wortcunning, Clay figures, Dirts

The West – Water

Values: Emotions, Intuition, Cleansing, Mystery, Sacrifice
Colors: Grey, turquoise, blue, indigo
Symbols: Crescent, shell, boat, anchor, cup, Undines, the Eagle
Tools: The chalice or quaiche, cauldron
Weapons: Helm
Musical Instruments: Chimes
Times: Samhain, Twilight, Autumn, Adulthood
Places: Oceans, rivers, lakes, waterfalls, wells, beaches, baths
Zodiac: Cancer, Scorpio, Pisces
Sense: Taste
Power: To Dare
Process: Bathing, Healing, Drinking, Baptism, Charged Waters, Blood magic

A Charm of the Airts

Black spirits, white,
Red spirits, gray,
Come ye, come ye
Come what may.

Around and round,
Throughout, about.
The good stay in.
The ill keep out.

Thursday, December 1, 2011

Meditation: Visiting the Holly King, Janicot

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Yuletide meditation. It takes place in the Glass Castle, which is the northwest area of our compass.  It is the home of the Holly King, who we honor as Janicot.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Holly King, Janicot
You awake in a grove of holly trees at night.  Frost has made the ground around you hard, and sparse snowflakes drift silently through the air.  A full moon illuminates the grove and causes the frosty earth to look as if it were made of glass.  It is cold enough to see your breath fog the air. Other than the sound of the frosty forest floor crunching beneath your feet the grove is entirely silent. 

Despite the chill and silence you are certain that you can feel something watching you.  You are startled to make out the shape of a large black goat silently standing between two holly trees near you.  The goat watches you, motionless, except for the steady rhythm of breath.  As he stares into your eyes you feel that you can hear his thoughts.  The goat claims he has something important to show you.  He moves towards you slowly and turns so that his side is facing you.  He then asks you to climb on his back for a ride.  You do this, silently and carefully. 

When you are situated comfortably on the goat's back he begins to walk.  Slowly at first he plods through the stands of holly, then trotting faster as the forest clears.  Now through an icy meadow he runs at a full gallop.  The cold wind whips at your clothing and snowflakes sting your cheeks.  The goat charges faster still and ahead you can see the edge of a steep cliff.  You cling to the goat's shaggy hide as he leaps over the cliff's edge. 

You are surprised to discover that your steed is now flying.  Swiftly through the night air you ride atop the black goat.  He soars high above the holly trees.  Higher he climbs and faster too.  Into the snow clouds he flies, and across the mists above the clouds he carries you. 

Through the mist you can see a sparkling castle.  It appears to be made of glass or ice, and it shines like cut diamonds in the moonlight.  From its turrets hang banners of pale blue and white.  As you approach the castle you can hear the sound of a choir singing softly from within. 

The goat alights on a snowy bank near the great mirrored castle doors.  He says that he will wait for you outside.  You ask him what place this is and he answers, “There are many names for this place.  Some call it Merlin's Tomb.  Others call it the Fata Morgana.  I call it the Castle of Glass.  It is the home of King Janicot and his glass orb.” 

The doors of the castle fly open suddenly and reveal a glass staircase within.  You enter the castle and climb the staircase.  You are surprised to find that although the staircase is very long the climb is an easy one, as though you were floating.  Yet, as you reach the top of the stairs you find that you are suddenly gasping for breath. 

In front of you are two large intricately carved doors of glass covered in countless symbols. Among these you notice a wren and a goat. You move to touch the doors and they swing open at your gesture.

The room inside twinkles with pale icy light. In it you see a cloven-hoofed man with a long black beard and a crown of goat horns. He is seated on throne of glass and he wears fur hides. His eyes are dark and he regards you with a cool countenance. To his right is a table with a large glass orb hovering over it. To his left is a staff of holly bearing leaves, and berries. “I am called Janicot” he says. His voice is soft and low like thunder in the distance. You can feel your body chill when he speaks. The scent of pine and mint fills your nostrils. Your entire being is infused with piercing coolness and you feel shocked into alertness.

He smiles knowingly and gestures to the glass orb to his right. “This is the treasure of the Glass Castle.” You peer into the glass orb and can see a mist swirling within it. From the mist come shapes and symbols, some from your past, some from your present, and some from your future. The symbols evoke feelings of joy, wonder, sadness, desire, heartbreak, and deep love.

The symbols swirl faster in the mist, causing you to feel overwhelmed with emotion. Janicot laughs. His laugh is jarring and you can feel your mind spinning into multiverses you dared not dream of. Janicot steadies you with a sharp glance. “I have a message for you,” he says.  He leans forward and whispers his secret message in your ear. [long pause] 

Janicot bids you farewell and shakes your hand.  Your flesh stings at his frigid touch.  The room begins to fill with mist and you take your leave of it hastily.  You hurry down the glass staircase and through the mirrored doors.  The black goat waits for you on the snowy bank.  You climb aboard his back and he launches into the air, accompanied by a flock of small brown birds.  They are wrens, you realize, as you soar back across the misty moat.  The black goat flies you beneath the snow clouds and down over the tops of the stands of holly.  He lands gently in the same grove of holly trees where you first met.  You settle in beneath a large holly tree and rest.

Thursday, September 1, 2011

Meditation: Visiting the Silver Queen, Cerridwen

Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Autumn Equinox meditation. It takes place in the Castle Perilous, which is the southwest area of our compass.  It is the home of the Silver Queen, who we honor as Cerridwen.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Silver Queen, Cerridwen
Artwork by Thalia Took

You awake in a cool thicket at twilight.  You notice that beneath you is a thick clump of ivy, which you haven been using as a bed.  The trees of the thicket are in autumn array.  Their leaves are scarlet, golden, russet, and brown, but seem gray, violet, and black in the fading light of sunset.

You notice that the thicket borders a field of grapes to the west.  In the western sky is a reddish violet glow.  You hear the keen of a hawk cut clearly through the dusk.

You walk into the vineyard, plucking ripe grapes from the vines and eating them.  Although the evening is cool, the grapes have held the warmth of day and their warm tart juice seems like blood in your mouth.

You hear a rough noise from within a stand of grapevine.  Suddenly an enormous boar leaps in front of you.  It snorts violently and bears its tusks.  You turn in fear and try to escape the beast, but you are hedged in by twisted vines and tangling ivy.

The boar charges at you, flinging spittle and rolling its eyes wildly.  Its tusk catches your ankle just above the heel. Your ankle throbs in pain at the gash. The boar flails its head around, tossing you into the air.  You land astride the massive boar and in a panic grab its tusks with your fists.  The boar bucks attempting to toss you from its back, but you are firmly planted.

The boar runs westward with you upon it still clinging to its tusks.  The scent of the beast assaults your nose.  The wound in your ankle is deep.  Blood runs down the side of the boar as it rushes onward towards the setting sun.  The jostling movement of the boar, the pain of your wound, and rapid blood loss make you feel disoriented.

On the horizon you see a dark lake.  The boar continues its frenzied charge into the dark lake.  You are now riding through the lake on the back of the swimming boar.  The lake is warm and dark, like the warm dark blood that flows from your ankle.  It reflects the violet-red of the setting sky above, making it appear to be made of blood.  You realize then that this is no illusion of light. The lake itself is a lake of blood.

The bitter metallic scent of blood fills your nostrils as the boar charges onward towards an island.  On the island is a castle of dark stone.  The castle is embellished with silver and rubies, and from its turrets fly banners of crimson.  As you reach the shore of black sand, you can hear wailing from within the walls of the castle.

The boar stops at the shoreline and gives a loud snort.  You climb off of the boar carefully, nursing your wounded ankle.  The boar regards you for a moment and then rushes back into the lake of blood, leaving you behind on the dark island.  You wonder aloud what place this is, and from the shoreline comes a low and melancholy reply, “This is a place with many names.  Some call it the Grail Chapel. Others call it the Well of Souls.  I call it the Castle Perilous.  It is the home of Queen Cerridwen and her silver cup.”

You turn to see a darkly robed and hooded figure standing in a boat at the shoreline.  The boatman's face is hidden in the shadows of his hood, but he stretches forth a pale bony finger to point at the great doors of the castle.  The doors open slowly with a creaking noise, and the smell of myrrh and moss meets your nose.  You enter the castle and the doors slam shut behind you.

Sounds of dripping cave water and distant wailing fill the air.  You shudder to find that what you thought were rubies studding the walls are actually drops of blood, so that the walls appear to be bleeding.  It is damp and cold here, and the sound of your shuffling feet echo through the dark halls.  Your ankle throbs in pain from the boar's wound.  You are filled with dull and nameless despair, yet you shuffle forward.

At the end of a long dark hall are two large silver doors covered in countless finely sculpted symbols.  Among these you notice a sow and a cauldron.  You move to touch the doors and they swing open at your gesture.

The room inside is bathed in soft silver moon light.  In it you see an aged and beautiful woman with long gray hair.  She is seated on throne of silver and she wears a dress of black.  Her eyes are the color of the stormy sea and she offers you a knowing smile.  To her right is a table with glowing silver cup upon it. The light of the room seems to be coming from this cup.  To her left is a large iron cauldron adorned with a silver ivy and vine design.  “I am called Cerridwen” she says.  Her voice is a deep and rhythmic like the pounding of waves against the shore.  You can taste salt in your mouth when she speaks.  The scent of myrrh and cypress fills your nostrils.  Your entire being is infused with rushing coolness and you feel slightly dizzy.

She nods at you and gestures to the silver cup to her right.  “This is the treasure of Castle Perilous.”  At her words the cup floats from the altar towards you.   It rests against your lips and tips its vintage into your mouth.  You drink deep of its contents.  You can feel the wound in your ankle knitting closed, and all other pains and illnesses being cured and healed within you.  Power seems to vibrate from the base of your spine up through the crown of your head.  You tremble at the sensation of vitality and power that has infused your being.

Cerridwen fixes her gaze upon you and leans forward from her throne.  Her eyes are like sacred wells.  You feel that you may faint from the overwhelming flood of power in and around you. “I have a message for you,” she says.  She takes the cup from your lips and whispers her secret message in your ear. [long pause]

Cerridwen bids you farewell and touches your forehead.  You shiver at the cool dampness of her touch.  The cauldron beside her begins to boil.  You take your leave of the room hastily, disoriented by the power still coursing through you.

The hall is dank and still filled with distant wailing, but you understand now that it is not just the wailing of despair and sacrifice, but also of labor and infancy.  On the black shore the boatman waits with an outstretched bony hand.  You reach into your crane skin bag and retrieve a silver coin.  On its face is the profile of Cerridwen.  On its reverse is a boar leaping from a cauldron.  You place the coin into the boatman's skeletal hand and climb into the boat.

The boatman pushes off and begins to row you back through the dark lake of blood.  A hawk cries out as it circles over the barge. At the shore you can easily find the path that the boar created when it violently carried you off earlier.  You trace the path back through the vineyard and into the autumn thicket where you began.  There in the thicket is the patch of ivy you had made into your bed.  You lay down on the ivy and rest.

Tuesday, August 9, 2011

The Stang, The Broom and the Spiral Castle

I (Laurelei) have worked exclusively in covens that have used the Stang as a central point of focus in ritual. Because of this, I have a couple of nifty pics of Stangs that were once near and dear to my heart.




The picture above depicts the Stang adorned for a wedding -- hung with an arrow, which is draped with a white linen shirt. This adornment is used in other situations, as well, which we'll describe in detail in another post. (In the covens of my former Tradition, the Stang was located behind the main altar, which was oriented to one side of the ritual space. You'll note how that differs from the Spiral Castle Tradition's placement of the Stang in a moment.)


This particular Stang was made by one of my coven brothers. It had an Ash handle, iron horns (or prongs), iron foot, and an iron hook between the horns for hanging the ram's skull, arrow and candle. It was a tremendous piece!
Fore-running Configuration of the Spiral Castle
The Stang in the picture above was the tool of the coven for which I served as HPS. It was a converted pitchfork, which meant that it also had an Ash handle and iron (cast-iron) horns. One of my coven brothers cut and ground down the middle prongs to provide us with the piece you see. At the time of this photo, it still needed its branding sanded off and its foot shod with iron.

In the Spiral Castle Tradition, the Spiral Castle itself  sits at the middle of our cosmological system. When we lay the compass, we signify this central focus by placing the Stang at the epicenter of the circle. At its base we place the anvil (and hammer), which is our Oath Stone; the skulls and crossed bones (representations and keys to the Ancestors); and our personal fetishes.

We envision the Spiral Castle as sitting atop a Tor, a ritual mound with a sacred chamber inside.

The Spiral Castle, the Stang and the Broom share a certain transvective power with each other. (In truth, the Broom's base staff is a small Stang, as you will see soon.) What the Spiral Castle does for the entire Tradition (accesses ALL wisdom, ALL experience, ALL the realms, gates and airts), the Stang does for the Coven, and the Broom does for the individual Witch.

In his letters (have you started reading those yet?), Cochrane says that the Mystery of the Broom is "spinning without motion between three elements." He also relates this Mystery to the Qabbalistic Middle Pillar and the "path to the 7 gates of perception." He is, of course, talking about the practice of trance-work and meditation -- and using these tools (the Broom, is the metaphor for the tool) in order to access ALL THAT IS.

The Broom (according to copies of Cochrane's letters which I have that actually include illustrations) is constructed from a small, forked Ash staff. Between the prongs of the fork, a sacred stone is bound. The strips used for binding, the broom twigs, and the handle, are each different sacred woods. (Glaux is planning to reproduce the illustration soon.) The stone is a specific stone (which he calls "balanite," and we have researched to be none other than basalt).



Saturday, July 9, 2011

Laying the Compass

(This post has been edited, as of Oct 12, 2013 to reflect how we have grown into the laying of the compass.)

Most modern witches have been taught to work in a circle.  The circle is an organic shape that places each of its members as equals.  Energy flows smoothly when directed in a circle, and the circle serves as both container and barrier for various energies.

In our tradition we also work in a circle, although its creation and its purpose differ from the Wiccan circle.  Whereas Wicca has been influenced by Ceremonial Magical traditions to cast a circle to serve as a metaphysical protection from outside energies, we view the circle as a kind of cauldron. It is a container to intensify and direct energy from.

Wiccan circles are cast three times, once with salt and water, once with fire and incense, and once with steel (an athame or sword). Our circles are cast by calling in the three spheres/circles of power and protection -- the Realms, the Gates (Quarters), and the Castles (Watchtowers).

The cutting of the boundary is less important than the laying of the compass.  By laying the compass we invite the wards and energies of all of the realms and directions to be present in our circle. In our tradition we base the laying of the compass on our year wheel, and we call Powers that lie opposite each other as a pair. So for example, when calling the Gates, we call North, then South -- both being called toward the center of the circle. Thus, they form a road or an energetic pathway, with the Stang as the center point. The we would do the same with East and West, which creates two crossed roads.

We begin at the center of the compass and raise the stang.  The stang serves as the world tree and connects the three realms of upper, middle, and lower.  If we are going to voice the calls, we speak an evocation to the 3 Realms -- Upper, Middle, and Lower. At the base of the stang is the oath stone, or anvil.  It is on this stone that we make our blood oaths to the tradition and through which we call forth Tubal Cain.  Near the oath stone are the cauldron and the skull.  These represent the mysteries of life and death, and tie us to our ancestors.  Also placed at the center of the compass are the personal fetishes of each member of our Clan, and the three knives.

With the raising of the Stang and the calling of the Realms, the 1st Circle is cast.

Then we begin calling the next circle, which can either be the Elemental Gates or the Castle-Watchtowers. This really is up to you (or perhaps you will base it on the time of year. We often begin with whichever part of the Year Wheel we are actually in  -- so, Castle Perilous would be the first thing called, if we were closest to the Fall Equinox, West Gate if we were at Samhain. If you call a Castle, its opposite across the Circle should be next, followed by the remaining two Castles. The same philosophy applies to Gates. Call them as opposite pairs, as siblings, as light and dark halves of each other.)

For this example, we are going to call the Gates as our 2nd Circle, beginning in the North.

At the north gate are placed the staves of the coven, along with the spear, and the troy stone, or gate stone. Also at this gate are symbols of the Black Goddess (including a lily) and totemic pieces associated with her.  Thus, an owl's feather, fur from a cat, and a stave of willow are all acceptable here. Any tools associated with air are kept at this gate, such as the censer if one is used. If the scourge is to be used it is also placed at the north gate.

The south is the gate of the White Goddess.  At her gate are placed red roses.  The weapon kept here is the targe, tool of earth.  The binding cords and the bread for the red meal are placed at this gate.  Horsehair, apples, and swan feathers are all symbols for this gate.

In the east are the tools of fire.  Here we place the blacksmith's trade (hammer and tongs) and keep a bonfire burning, if we are outdoors.  The coven sword is here, as is appropriate to a weapon of steel. This is the home of bull, hawthorn, and bee, so offering of honey, or mead in cow horns is appropriate. Also kept here are offerings for Tubal Cain, such as dark beer.

The west is the gate of water.  It is the quench tank of Tubal Cain. Representations of water are placed here, along with toad, and crane. Elder is only brought into the circle for certain dark magics.  The weapon of this gate is the helm, and the masks of the Clan are kept here.

Whether you speak words, silently call, dance, etc. is up to you. But having called the Gates, the 2nd Circle is now cast.

Now, we call the 3rd and final circle, that of the Castles.

At the north-east is the Castle of Revelry.  Here we place the lantern of inspiration and the broom. The totems are hare, birch, and goose, so a goose feather, a rabbit's foot, and some birch bark are all good to place here.  Also, if you can procure a model of a castle painted gold it would be well to place it here.

In the southwest is kept the silver chalice or quaiche, along with the red wine that it will hold.  Hawk feathers, vines, and representations of the boar or sow are also placed here.  The Castle Perilous is represented in miniature as a castle painted black with red accents.

At the northwest corner is the Glass Castle.  It is represented by the serpent's egg, or glass orb.  The totems are goat, holly, and wren.  Tools of divination are kept in this castle.  It would be nice if you can find or commission a small castle made of blown glass to place here.

The south-east is the home of the Stone Castle.  The stone bowl and the casting stones are kept here, along with stag horns, acorns, and oak staves.  A model fortress painted grey, or appearing to be made of stone, is placed here.

The 3rd Circle is now cast, at which point we usually acknowledge once more the center-point of the Compass, the Stang, the Spiral Castle, which opens into every place and is at the crossroads.

Thus is the compass laid. It may be as elaborate or as spartan as your tastes and needs dictate. Although the instructions above explain the placement of all of the gates, treasures, tools, weapons, and totems, simply treading the mill once and acknowledging the four gates and the four castles, along with their rulers, is enough to lay the compass.

Friday, June 17, 2011

The Stone Bowl

In our tradition the Summer Solstice is associated with the Castle of Stone, the King of which is the Oak King Cernnunos, and the treasure of which is the stone bowl.  The stone bowl is a very real working tool in this tradition, and is one of the first tools a witch procures.

Within this tradition of Craft, we recognize the demand for energy exchange when working magic. This exchange, or sacrifice, happens whether we are aware of it or not. It varies beyond our understanding, as sometimes a small charm can require a great sacrifice, whereas a huge spellworking may not require any exchange at all. It is because of this element of chance that we choose to be aware and actively involved in this sacrifice whenever we perform magic. Furthermore, we understand that every act of magic (whether selfless or selfish) requires this sacrifice, and we perform this divination prior to every spell.

The three stones (see below) are cast into a shallow dish bearing the markings shown above. These markings form a central glyph  representing both the laying of the compass and the wheel of the year.  It is divided into quadrants, each with a circular symbol that represent the solar holidays and the four castles. In the center of the design is a triskle, representing the Spiral Castle, the axis on which the compass turns.

The three stones are one of white, one of black, and one of red.  They may be found naturally in these colors, or may be ordinary river pebbles painted the appropriate colors. The three stones represent the White and Black Goddesses and Tubal Cain. The red stone, or Tubal Cain stone, is the indicator stone when casting into the bowl.

To use the stone bowl

Cast all three of the stones into the bowl. Whichever stone the red stone is closest to indicates to which Goddess the sacrifice will be made. This will flavor the nature of the sacrifice.

The distance between the black and white stones indicates the time and/or severity of the sacrifice to be made.

Types of sacrifices

Glass Castle (the light blue circle) – fasting/discomfort
examples: performing a no-kill fast, sleeping on the floor, walking somewhere outdoors barefoot, etc.

Stone Castle (the green crossed circle) – money/material
examples: gifting a personal item to someone, donating money to a charity, volunteering on a project without compensation, etc.

Castle Perilous (the red halved circle) – blood/pain
examples: shedding of own blood with intent, running an endurance race, lifting heavy weights, submitting to flogging, etc.

Castle Revelry (the golden circle with a central point) – abstinence
examples: abstaining from sexual stimulation for a period of time, giving up smoking, alcohol, caffeine, sugar or another addiction for a period of time, etc.

The Spiral Castle (the silver triskle) – no sacrifice necessary

Examples

Figure 1: The red indicator stone is nearest to the white stone, which is in the Castle of Stone. A material/monetary sacrifice to the White Goddess is called for here. The white stone and the black stone are far apart in the bowl, so the sacrifice must be large.
Figure 2: The red indicator stone is nearest to the black stone which in in the Spiral Castle, so no sacrifice is necessary for this working.
Figure 3: The red indicator stone is nearest to the black stone in the Castle of Revelry. A sacrifice of abstinence is called for in honor of the Black Goddess. The black and white stones are near to each other in the bowl, so the sacrifice is minimal.

Sunday, June 5, 2011

Meditation: Visiting the Oak King Cernunnos

 Our tradition uses guided meditation to help impress certain symbols on our member's consciousness. Below is our Midsummer meditation. It takes place in the Castle of Stone, which is the southeast area of our compass.  It is the home of the Oak King, who we honor as Cernunnos.  To use this meditation let yourself relax comfortably and picture yourself drifting downward and inward to the third realm, the lower realm. Briefly, the three realms are Sky above (first realm), Land around (second realm), and Sea below (third realm).  The third realm is a place of darkness and mystery.  Let yourself sink down into the third realm and rest there peacefully.

Meditation: Visiting the Oak King Cernunnos

You awake in a forest of oak trees at midday.  Red breasted robins sing from the trees, and the forest is green with the radiance of nature in summertime.

A rustling from behind you causes you to turn around quickly.  Only a few yards from you is a magnificent stag.  His antlers are as broad as your arms when fully outstretched.  His hide is rich russet.  He bears seven tines on each antler.

The stag gives you a loud snort and tosses his head.    You are consumed with a desire to capture this roebuck, and as if it knew what you were thinking, the stag suddenly bolts away from you.  You give chase.  You run through the oak forest as quickly as any deer could, bounding over creeks and fallen trees.  You can see the stag ahead of you, and you keep pace behind him.  You run at full tilt past mighty oak trees that dwarf you and your quarry.

The stag clears the forest ahead of you and enters a green grass field.  You follow behind him.  He disappears into a huge sloping green valley, and still you rush down the slope after him.  Although your focus remains on chasing the stag, you notice that the valley seems to be constructed like a massive ancient earthwork.  In the center of the valley rises a high grassy hill and upon this hill appears to be a stone fort of some kind.  The stag pauses briefly at the base of the great hill and then bounds up it.

You reach the base of the hill and are momentarily daunted by its steepness and height.  Yet you find force of will to begin the climb upwards.  Up the hill you climb, your legs scrambling.  Up the hill of grass, your fingers struggling to find holds in the emerald green turf.  Up to the top of the earthwork mound, your arms aching from pulling along the weight of your body.

Although you are nearly exhausted you have reached the top of the hill.  You do not see the stag but you notice that you are near a set of enormous oaken doors.  The doors are the entrance to a massive fort of gray stone.  The fort's turrets are adorned with the standards of warriors and kings.  From within the fort you can hear sounds of steel clashing and voices yelling commands.

You approach the doors and knock, but they remain closed to you.  To your side you hear a snort.  It is the stag.  He walks up to the oak doors and touches them with his antlers.  The doors open with a wooden thud.

Within the fort is a field where thousands of warriors from myth and legend are training for battle.  Achilles wrestles with Lancelot as Parzival and Sigurd cross steel.  Spartans train next to samurai.  You watch as Scathac demonstrates for Hector how she wields a spear.  A voice from behind addresses you.  You turn to see it is the Arthurian knight Sir Gawain.  “We've been expecting you,” he says gravely.  You ask him where you are and he replies, “There are many names for this place.  Some call it Troy Town.  Others call it Camelot.  I call it the Castle of Stone.  It is the home of King Cernunnos and his stone bowl.”

Gawain points to a set of double doors across the field.  The doors are of oak intricately carved with countless symbols.  Among these you notice a stag and a robin.  You move to touch the doors and they swing open at your gesture.

Inside the room is a tan and muscular man with thick brown hair.  He wears a crown of antlers.  He is seated on a throne of stone and he wears tanned leather and a green cloak.  His eyes are as green as emeralds and he is smiling broadly at you.  To his right is a table with a stone saucer on it.  To his left is a staff of oak bearing leaves, catkins, and acorns.

“I am called Cernunnos” he says.  His voice is deep and musical and reminds you of the sounds of animals.  You can feel your pulse quicken as he speaks.  The scent of moss and musk fills your nostrils.  Your eyes widen in wonder as you realize that his antlered crown isn't really a crown at all.  He has antlers as broad and majestic as the stag you chased to this place.

His eyes sparkle as he gestures to the stone saucer to his right.  “This is the treasure of the Stone Castle.” You approach the bowl and peer into it.  Inside of the bowl it is very black.  There are three stones and a silver spiral floating in the darkness.  The stones roll in circles as the spiral spins and shifts.  They create patterns and symbols that you understand are related to the pattern of your life.  Peering deeper into the blackness of the bowl you are filled with wisdom and peace.  In the bowl you begin to perceive the purpose of your life's journey and the path you must take to accomplish your destiny.

The symbols shift further, making your head spin in wonder.  Cernunnos chuckles knowingly. His laugh is deep and rolling. You can feel it envelop you like the  shade of a great and ancient forest.  Cernunnos set his hand on your shoulder to steady you. “I have a message for you,” he says.  He leans forward and whispers his secret message in your ear. [long pause]

Cernunnos bids you farewell.  He and shakes your hand and claps you to his chest.  He is warm and smells of musk and loam.  Around you the room seems to fill with foliage.  Leave it hastily, hurrying past the field where warriors are training.  Gawain salutes you as you pass.  Beyond the oaken doors of the fort awaits the great stag that lead you here.  He now regards you with a knowing respect. You follow him as he runs down the great hill and into the valley.  He waits for you to catch up to him, glancing behind.  You enter with him into the oak forest .  The stag leaves you in an oak grove with the midday sun shining upon you.  You settle in beneath a large oak tree and rest.

Thursday, June 2, 2011

The Ancestors

The most important link that a witch makes is the one that links her to the ancestors of the tradition.  This link is the Red Thread.  Once made it cannot be severed except by the will of the witch alone.  It is this link that creates a witch in our tradition.  It is the link that creates us as family.

The ancestors are more than just names on our family tree.  They are the guardians and guides that shape our practice from the other side.  They are our allies in magic and our protectors in spirit.

Although none can truly claim full knowledge of what happens to our spirits after our bodies expire, we believe that the spirit and the eternal soul continue on.  The eternal soul flies from us to the shining realm of the ancients, the land of fey, Elphame, the isle of apples, Ynys Avalon, where it takes its repose. This expression of the soul lives in our bones, and it is for that reason that we honor our ancestors through the symbolism of bones. The spirit, an expression of our ego and “self”, may wander here for a time after death, creating the phenomenon we recognize as ghosts, or it may return to the source, the great cauldron, from which we are reborn anew.

Of special interest to us are the Mighty Dead.  These are the dead that have returned to the cauldron and have retained themselves in whole (both spirit and eternal soul) through many lives.  They are the great heroes and heroines of myth and history.  Their influence shapes our world, and their guidance can teach us much.

We access the ancestors by honoring them in word and deed.  The names we take are a litany of the generations before us.  We make offerings to the dead throughout the year, and especially when the veil is thinnest at Samhain.  We learn to tap the bone, to create communication with our guiding ancestors, through meditation and offerings.

The ancestors are honored at the center of the compass for our rites, by the skull placed at the foot of the stang.
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